搜索资源列表
MF
- 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the pro
renderTestAPP
- 基于DX9的一个渲染程序,模拟实现了DX渲染流水线,使用点绘制操作封装了各种光栅化函数,最后通过自定义的流水线实现了3D绘制效果。压缩包里带有一定的说明文档。-DX9-based rendering of a program to simulate achieve a DX rendering pipeline, using the dot drawing operations encapsulate various rasterization functions, and finally th
TerrainLearn
- 基于DX9的LOD地形实现。完整的LOD实现过程源码。里面包含了VS2010的项目。是学习LOD的好学习材料。-DX9-based LOD terrain implementation. Complete source LOD implementation process. Which contains a VS2010 project. LOD is to learn a good learning materials.
3DTetris-
- 3D版俄罗斯方块,更像是堆积木版的俄罗斯方块。基于DX9实现。初学游戏者可以参考学习。-3D version of Tetris, more like a heap woodblock Tetris. DX9-based implementation. Beginner players can refer to learning.
view2
- 游戏地图编辑器一个基于VC++ MFC DX9 的地图编辑工具-Game map editor based on VC++ MFC DX9 map editing tools
dx9sdk
- dx9.0 windows用于开发的工具
WaterWaveSimulation
- 基于DX9.0c可编程显示器件的水波模拟效果,包含一个屏保程序。-Source code packet of a water wave simulation program based on the DX9.0c programmable pipeline.
tank
- 用DX9 SDK写的3d坦克demo,第三人称视角,用键盘wsad和方向键上下左右控制-A tank demo made from DX9 SDK,it has a third person view.The tank can be controled by wsad keys and direction keys
D3D_D3D8_D3D9
- D3D HOOK module can be used to create games DX plug-in, such as perspective and other effects, Support DX8, DX9 games, usage is D3D8 or D3D9 folder in d3d9dev.cpp, d3d9int.cpp, d3d9tex.cpp function in the modified content compiled DLL, Then com
D3DXCreateMeshFVF
- 使用dx9.0实现画出一个立方体,每个面都有不同的纹理结构-Use dx9.0 realize draw a cube, each side has a different texture
FFTOceantest
- 参考国外ocean-simulation的一篇教程,在DX9的DXUT框架下实现了海面波浪模拟。比较简单,请结合Tessendorf的论文一起食用,比较容易理解-Reference to “ocean-simulation” of a tutorial in DX9 the DXUT framework implements FFT-based simulation of the sea. Shader section still needs improvements
11_MultiAnimMesh
- DX9.0对.X文件提供了相当丰富的支持,包括高级骨骼动画的解析及渲染。 DX10之后,.X开始渐渐淡出人们的视野,取而代之的是各种自定义的网格数据文件。 虽然.X文件不再被广泛支持,但其数据定义仍具有相当的参考价值和意义~(I hope it can help you the grid load code and program example is more animation)
BoneAnimation
- DX9.0对.X文件提供了相当丰富的支持,包括高级骨骼动画的解析及渲染。 DX10之后,.X开始渐渐淡出人们的视野,取而代之的是各种自定义的网格数据文件。 虽然.X文件不再被广泛支持,但其数据定义仍具有相当的参考价值和意义~ 本篇简单实现了.X网格的加载及渲染,意在服务于后续章节,感兴趣的朋友可以简单参考一下~(I hope it can help you the grid load code and program example is more animation)
D3DSkinMesh
- DX9.0对.X文件提供了相当丰富的支持,包括高级骨骼动画的解析及渲染。(I hope it can help you the grid load code and program example is more animation)
filter.SaveYUVFile
- 这是一个保存YUV视频流到Y4M的DShow_Filter,包含全部代码(需要自备Dx9.0c的DShow_SDK),实际使用良好.(This is a save YUV video stream to Y4M DShow_Filter, contains all the code (need to bring their own Dx9.0c DShow_SDK), the actual use of good.)
MainDemo
- directx游戏demo、自己写的一个用dx9做的游戏demo(DirectX game demo, write their own to do a game with DX9 demo)
Real Time 3D Terrain Engines Using C++ and DX9
- Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)
Directx9教程
- 基于directx9 sdk的开发教程,中文译本(Development tutorials book based on DX9 SDK ,chinese version)
DirectX 9.0 3D 游戏开发编程基础& SourceCode
- directx9.0 3d游戏编程基础的源代码,非常值得研究(Directx9.0 3d game programming base source code, very worthy of research.)