搜索资源列表
PrisonerDilemma
- The prisoner s dilemma constitutes a problem in game theory. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence payoffs and gave it the "prisoner s dilemma"
game_theory
- 一本不错的博弈论基础的书,对策略和算法有较好的指导作用。-A good book based on game theory, strategies and algorithms for a better guide.
boosting-survey
- Boosting is a general method for improving the accuracy of any given learning algorithm. Focusing primarily on the AdaBoost algorithm, this chapter overviews some of the recent work on boosting including analyses of AdaBoost’s training error an
ACourseinGameTheorySolutionManualMartinJOsborne.r
- This manual contains solutions to the exercises in A Course in Game Theory by Martin J. Osborne and Ariel Rubinstein. (The sources of the problems are given in the section entitled \Notes" at the end of each chapter of the book.)
GameTheoryMackenzi
- This a persian docoment about Game Theory Application in Adhoc Networks. The main resourse is a Mackenzi s paper.-This is a persian docoment about Game Theory Application in Adhoc Networks. The main resourse is a Mackenzi s paper.
lifegame
- 这是一个名为LifeGame的著名的游戏。但是根据原理,我自己用C语言写的源码。有一个输入文件,一个输出文件。在运行的时候也可以看到状态的改变。-This is a well-known game called LifeGame. But according to theory, for my own use source code written in C language. Have an input file, an output file. At run time you can see
cumulativebalance
- 基于博弈论的无线协商信用互借的模拟仿真,可以通过借用别人的策略改变自己的策略-Negotiating co-balance base game theory to improve a temporary rate,I have simulation it ,if you have anything question,please contact me!
C-language-function-Daquan
- 本文档中,不仅搜集了几乎所有c语言的函数,更是附带了几个十分有趣的游戏的源代码!理论与实践相结合,非常棒!-In this document, not only to collect almost all the functions of the c language, is included with the source code of a few very interesting game! Combination of theory and practice, great!
computergame.pdf
- 这篇文章是描述MYSQ,娱乐系统,使用户能够创建原创音乐视频 夹(如:MTV),通过手机与朋友分享视频。原始影片是原 因为它产生的用户使用视频,结合使用用户的舞蹈动作的视频效果 作为参数。 MYSQ概念是通过过程的沟通以及产品内容 创作。 MYSQ系统的特点是:操作简单,多层次的互动,协作, 从球员的经验转化为内容,将其转换为媒体的经验转让 形式。本文将分析系统与游戏流程的基础上, 森特米哈伊流理论,作为一个游戏娱乐系统的价值评估,成效 上述的特点。 希望可以
NFS
- kinect SDKbeta版 体感操作,理论上微改后可用于任何键盘操作类游戏 原作为极品飞车体感编写 有方向盘姿势 但没有鼠标部分,很遗憾-Kinect SDKbeta version of somatosensory operation, theory of micro change can be used for any keyboard game as need for speed somatosensory prepared a steering wheel position but
TJ2MEGameProgh
- 此文件是关于手机游戏开发的理论,结合具体的实例展开讲解解,易懂,给初学入门者很大的帮助, -This document is a theory about the mobile phone game development, with specific examples commenced to explain the solution, easy to understand, and a great help to beginner beginners
TicTacToe
- 小型的智力游戏(井字游戏)的开发代码。井字游戏又称井字棋、圈圈叉叉等,原本是一个纸笔游戏。这种游戏的变化简单,常成为博弈论和赛局树搜寻的教学例子,同时也是本章选择井字游戏作为开发实例的重要原因之一。可以使读者增强对C#语言的理解,同时对游戏开发的入门学习也起到一定的指导意义。 -Small puzzle game (Tic Tac Toe) development code. Tic-tac-toe game, also known as tic-tac-toe, circle pork o
@TuACore
- 博弈论模型TuACore,使用matlab进行仿真模拟(TuACore Game theory a basic game theory model using matlab to simulink)
