搜索资源列表
Computer Graphics
- 图形学的基本算法和功能. 其中有种子填充,纹理绘制等等 -graphics, the basic algorithm and function. Filled with seeds, texture mapping, etc.
VS_Light_Texture
- 利用Direct3D中的顶点渲染,光照合纹理映射,实现一架直升机动态旋转,光与影较好的结合。-use Direct3D the vertex exaggerated, a light texture mapping, achieving a helicopter dynamic rotation, the combination of light and shadow better.
seaTerrain
- 海水地形模拟程序,用了多重纹理映射方法,真实感强-water terrain simulation program with multiple texture mapping, realistic -
Double-cushion
- SDK贴图双缓冲 SDK贴图双缓冲-SDK Texture mapping double-buffer SDK Buffer SDK mapping Double Buffer
20211676140200612281753186387988
- 我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之 外执行程序,必须复制所需位图及模型文件。 必须复制的文件: Choppe
Sample01
- 利用DirectDraw创建双表面。DirectDraw允许用户直接对显示内存操作,支持硬件位块传输、硬件覆盖、表面翻转、纹理映射和镜像。-using DirectDraw create dual surface. DirectDraw allows users to direct memory operation, support hardware bit block transfers, hardware coverage, reversed the surface, texture map
01_Fur.rar
- 本程序通过ASM顶点渲染利用纹理映射和光照实现短毛发的实时渲染。使用VC和DirectX编写。,This procedure ASM vertex shader through the use of texture mapping and light short hair to achieve the real-time rendering. VC and the preparation of the use of DirectX.
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
Camera
- Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
solar
- 本人毕业设计模拟太阳系的行星运转,有类似于CS游戏的自由视角变化,包括键盘鼠标,纹理贴图,以及右键菜单控制-I graduated from design simulation operation of the solar system planets, similar to CS have the freedom to view the game changes, including keyboard, mouse, texture mapping, and right-click menu
DirectX
- 一系列关于DirectX的学习资料,包括初始化,光照,纹理映射,绘制流水线等的ppt资料及源码-Series of DirectX, learning materials, including initialization, lighting, texture mapping, drawing lines and other information and source of ppt
1
- OPENGL纹理映射的应用,对长方体6面进行映射,并旋转,包中包含源代码-OPENGL application of texture mapping, to map surface of the cuboid 6, and rotate, the package contains the source code
TextureMapping
- 3D模型的简单纹理映射算法,结合效果展现,需要OpenGL支持-3D model of a simple texture mapping algorithm, combined with the effect of showing the need for OpenGL support
texture
- vc++的一个图形纹理贴图的程序,基于opengl的,有需要的可以用一下-vc++ a graphics texture mapping procedure, based on opengl, and those in need can be used like
TextureMapping
- ACM paper Texture Mapping
001_Texture_Mapping
- texture mapping using opengl
Texture
- C#环境下,使用directX3D编程,主要利用texture贴图。-C# environment, use the directX3D programming, mainly using texture mapping.
Realization-of-PNG-Texture
- 基于OpenGL的PNG纹理映射的实现,使用CxImage类作为图片数据调用的类,并将png作为opengl的纹理。-The PNG achieve OpenGL-based texture mapping using CxImage class as a class picture data calls, and png as opengl texture.
lab 14 texture mapping
- 实验14,纹理贴图的示例源代码,Visual .net 开发 - Lab 14 texture mapping source code!
The-cube-texture-mapping-algorithm
- 运用OpenGL,生成一个正方体的纹理映射,映射的图形为棋盘形式,并且包含有动画功能-Use OpenGL, generate a cube texture mapping, mapping form a checkerboard pattern, and contains animated feature