搜索资源列表
Editor
- 可以通过点击节点在运行场景之前自动生成iTweenPath快速规划路径(You can automatically generate iTweenPath to quickly plan the path by clicking on the node before running the scenario)
RuleEngine22
- Unity c# forward chaining asset
code_1.16.1-1505406497_amd64.deb.tar
- Visual Studio代码是一个轻量级但强大的源代码编辑器,它可以在您的桌面上运行,可以用于Windows、macOS和Linux。它内置了对Javascr ipt、排字和节点的内置支持。(Visual Studio Code is a lightweight but powerful source code editor which runs on your desktop and is available for Windows, macOS and Linux. It comes wi
smflite-test
- Unity Code to read .midi files and display midi data
PinTu
- 在unity中制作拖载拼图游戏,代码简单,很容易理解(In unity drag drag jigsaw puzzle, the code is simple, easy to understand)
Assests
- 基于Unity3d(2017.2.0f)的Leap Motion(LM-C01-US)和5DTGlove(14U)联合应用的Assets。 包含一个为LMCA4.3.3(Leap公司的官方源文件Leap_Motion_Core_Assets_4.3.3)添加的补丁包。(Assets for Leap Motion(LM-C01-US) & 5DTGlove(14U) application based on Unity3d(2017.2.0f). Include a patch for
Dynamic_Grid_2_code
- The post is devoted to the Wpf datagrid with cells that has defined fixed size but number of rows and columns is updated dynamically in order to fill all available space.
Script
- Unity 3D开发,C#脚本,可以实现移动cube(Unity C# scr ipt, mobile cube)
Unity3D学习之使用摄像机制作实时显示小地图
- unity 小地图非常方便,初学者非常适合。(Unity small map is very convenient)
ArrayHelper
- Unity 功能 泛型 处理数组元素 工具类(Unity function generic processing array element tool class)
miccontrol2
- unity中声音与物体交互的完美插件,可以通过声音来控制物体的移动等(Perfect plug in sound and object interaction in unity)
UnityDownloadAssistant-5.4.1f1
- 用于游戏制作等等的,直接安装使用比较方便(Used for game production and so on)
QualityResolution Settings Menu 0.4
- 目录设置,分辨率抗锯齿,设置动态模糊,设置垂直同步等(Directory setting, resolution anti aliasing, setting dynamic blur, setting vertical synchronization, etc.)
碰撞检测
- 简易的碰撞测试程序,当程序运行时可以检测受体是否接触(Simple collision testing program simple collision testing program.)
lm2904
- 8.3 Feature Descr iption 8.3.1 Unity-Gain Bandwidth The unity-gain bandwidth is the frequency up to which an amplifier with a unity gain may be operated without greatly distorting the signal. These devices have a 0.7-MHz unity-gain bandwidth. 8.3.2 S
AssteBundle
- 利用AssetBundle打包模型,之后上传至服务器,再从Unity中读取服务器中的模型。(Use AssetBundle to package the model, then upload it to the server, and then read the model from the server from the Unity.)
TestButton
- 利用Unity的特性,仿照NGUI制作出可以点击的Button按钮。实现了点击功能。(Using the features of Unity, the Button button that can be clickable is made in NGUI. The implementation of the click function.)
EnemyControl
- 控制敌人动画状态等,可以攻击、行走、等待,还有血条等设置(Control the enemy's animated state, etc.)
CArVideo
- For AR , unity C#. Tooooooo many rules!!!! :(
01
- ar Unity scenes files. C#. Too many rules!!!!!