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joystick1130
- 关于游戏手柄的驱动编程,采用C语言,能用于一般的USB接口的游戏手柄,可生成TXT文件,描述游戏手柄当前状态-handle on the game-driven programming using C language, it can be used for general USB Joystick games, TXT documents can be generated to describe the current state of the game handle
Get Multi Joy Data 多游戏杆编程
- 基于directiput的多游戏杆编程,理论上可支持无限个游戏杆,本实例中同时采集两个游戏杆信息
joystick
- 游戏手柄编程,能够根据自己的需要设置参数,控制对象朝预定的目标前进-Gamestick programming, according to their own needs to set parameters to control the object towards the goal target
ffjoystick4java
- 游戏手柄的驱动开发,可以支持力回馈,基于SDL,可以运行在linux、windows、mac主流平台。-Gamepad driver development, you can support for force feedback, based on SDL, can be run on linux, windows, mac major platforms.