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curve and fill.rar
- 图形学课程设计.1,扫描转换的四种常用算法:逐点扫描,扫描线算法,边界标志法,边缘填充法. 2,曲线生成算法:bezier算法,3次均匀B样条
curve and fill
- 图形学课程设计.1,扫描转换的四种常用算法:逐点扫描,扫描线算法,边界标志法,边缘填充法. 2,曲线生成算法:bezier算法,3次均匀B样条- The graph study curriculum designs four commonly used algorithms which 1, the scanning transforms: Point-by-point scanning, scan line algorithm, side-stripe markings law, edge
EdgeFlagAA
- EdgeFlag是关于2D矢量图形中边界标记扫描的论文,论文中对此算法进行了较为详细的分析,此算法的效率高于GDI。-EdgeFlag on 2D vector graphics in the border marker scanning paper, paper on this algorithm a more detailed analysis, this algorithm is more efficient than GDI.
