搜索资源列表
3DPage
- 这是一个画函数的程序,从CODEPROJECTS上下来的.效果很好,就是运行好几个实例时速度有些慢.-This is a function of the painting process, from CODEPROJECTS on down. A good effect, and is running several examples of some of the slow speed.
种子法多边形填充
- 这又是一个由本人改写的四通道种子法填充多边形区域的源码,速度不快,发来给大家参考-This is a rewrite of my four channels filled polygon seed source in the region, fast, made for your reference to
BMP位图文件结构及平滑缩放
- 用普通方法显示BMP位图,占内存大,速度慢,在图形缩小时,失真严重,在低颜色位数的设备上显示高颜色位数的图形图形时失真大。本 文采用视频函数显示BMP位图,可以消除以上的缺点。 -using ordinary methods bitmap display BMP, or memory, is slower, the graphics narrow, serious distortion in the low median colors displayed on the device
系统ALPHA通道的应用
- 本程序通过调用系统API函数AlphaBlend和使用自定义数组来进行同一幅图片的透明效果处理,从它们相同的效果和不同的反应速度上来体现出系统透明通道的应用-this program by calling the API function AlphaBlend system and the use of custom arrays for a picture with the transparent effect, the same from their effectiveness and sp
pcube
- C源码,多边形方体的求交算法,算法速度快。-C source code, the polygon cube intersection algorithm, the algorithm faster.
janFX
- 超强的图像处理库,可以完成大部分PS功能,因为使用Scanline处理方式,所以速度不错-superior image processing, you can finish most of PS function because of the use of Scanline handling, good speed
imageprocess-vb
- 实现简单的图象处理功能,如锐化,柔化,马赛克等.可以绘制图象的直方图.由于时间仓促,代码未进行优化,图象处理速度较慢.-simple image processing functions, such as sharpening, soft, such mosaics. mapped image histogram. Because time is so short, not code optimization, image processing speed is slower.
trnspavi2
- 一个让AVI透明处理的控件,而且速度还瞒快的。建议试一下。-allow a transparent handling of AVI controls, and speed up their fast. Proposals try.
JumpBallluodi
- 小球落地弹跳过程仿真。 可以在界面中输入小球的初始高度,初速度,落地弹跳后的能量损失,重力加速度等参数来显示小球的运动轨迹。-bouncing ball landed process simulation. The input interface of the initial ball high early speed, bouncing landing after the energy losses gravity parameters to show the ball trajectory
gpufftw1[1].0
- UNC GAMMA group发布的这个高性能FFT库可以处理大量1D FFT。实验表明,价值$500的Nvidia 7900 GPU的FFT计算速度是价格$1500-$2000的高端CPU的4倍,事实上,7900 GPU的FFT计算性能可以达到6 GFLOPS。-UNC GAMMA group releases of this high-performance FFT library can handle large FFT 1D. Experiments show that value $
OpenJpegDemo
- BCB打开Jpeg,BMP,ICO等格式图片的Demo,可选择比例,RGB或灰阶显示,质量优先或速度优先。-BCB open Jpeg, BMP, ICO format pictures Demo option of proportion RGB or gray-scale, quality or speed priority priority.
EL99
- 用EL99算法合成纹理,速度比较慢,效果还不错,适用于大多数纹理的合成-EL99 algorithm using synthetic texture, fairly slow, and the results were pretty good, applicable to the majority of the texture synthesis
WL00
- 1 用WL00算法速度比EL99快,这里实现的是单分辨率的算法,WL00算法好象不适合结构性强的纹理的合成 2.用WL00算法合成纹理,使用多分辨率金字塔改善合成效果,但是没有用TVSQ加速算法-WL00 algorithm with a speed faster than the EL99, here is the realization of the single-resolution algorithm, WL00 algorithm does not seem to fit the
可显示8位和24位bmp图像的CImage类
- //简单的可操作8位和24位bmp位图的图像类。 //特点: //1、显示速度快。(我用这个类显示图像序列,比VC++内幕的CDIB类快很多。) //2、重载=操作符。 //3、通过函数操作可以得到图像数据。 //局限: //只能显示8位和24位bmp位图-/ / simple operational 8 and 24 bmp bitmap image category. / / Characteristics : / / 1, showed faster. (I use this image
speacialball
- 用vc6编写的弹球动画,在随机位置产生一个具有随即速度的球,遇边界即弹回-vc6 prepared with the pinball animation, produced in a random location with the speed of the ball immediately and met back at the border that is!
p1
- 巨大的数据量使显示速度成为制约普及和网络化的重要因素,文章结合4(5’公司的607(84空间数据引擎,提出了一种利用分级技术提高矢量图显示速度的方案,并讨论了几种插值算法在这一应用中的优缺点。- W ith the ant colony algorithm for solving the traveling salesman problem (TSP) as a prototype, a simpli- fied algorithm was developedwhich considered
xz1
- 图片任意角度旋转、大小缩放。有3种方法来体现速度的不同。-Picture arbitrary angle rotation, resizing. There are three different ways to reflect the speed
USB_beta
- 本程序接收外来信号,在程序界面上显示速度和电压大小,可以调节速度的快慢和波长的大小-The program receives external signals, displayed in the program interface speed and voltage on the size, you can adjust the pace and size of the wavelength
TrainCtlSystem2.0
- 给定速度数值,模拟仪表显示。本程序以有轨电车的速度范围设计,程序模块清晰,看懂后较容易修改量程和量纲。(Given the speed value, the analog instrument is displayed. The program is designed for the speed range of tram, and the program module is clear. After reading, it is easier to modify the range and d
三维速度场图像vc源码
- 在工程绘图中,经常需要实现三维速度场的绘制,本案例采用VC和OpenGL实现对话框界面内3D速度场分布,对三维图像开发编程具有十分重要参考作用。
