搜索资源列表
Double-cushion
- SDK贴图双缓冲 SDK贴图双缓冲-SDK Texture mapping double-buffer SDK Buffer SDK mapping Double Buffer
ladderAndBall
- VC++6.0 用双缓冲实验 小球与楼梯的动画,所以无闪烁,源码很精简,对想学图形双缓冲很有帮助.-double-buffer experiment with small ball staircase of animation, without blinking, very concise source, right, like the double-buffering graphics very helpful.
pauly-1
- 防止屏幕闪烁的双缓冲方法!自己写的防止屏幕闪烁的双缓冲方法!自己写的-prevent screen flicker double buffer method! Wrote the screen flickered to prevent the double buffer method! Wrote it myself
dddraw1
- 有关双缓冲绘图的程序 vc6.0-the double buffer mapping procedures vc6.0
Walker
- 浏览利用双缓冲技术显示动画.希望大家大力支持。-View Double buffer technology show animation. Hope we strongly support. Thank you
VC-double-buffer-solve-splash-screen
- 几个图片是以另一个图片作为背景,如果定时器触发刷屏,则出现闪屏的现象。此例子演示了如何使用双缓存可解决闪屏的问题。-Another picture is a few pictures as the background, if the refresh timer is triggered, the splash screen phenomenon. This example demonstrates how to use the splash screen double buffer solve
DoubleBuffer
- 用csharp及gdi+实现双缓存画图,解决画图时闪屏,刷新慢的问题,是了解双缓存画图的好东西-Gdi+ with csharp and achieve double-buffer drawing, solving the splash screen when drawing, slow refresh problem is to understand the double buffer drawing a good thing
GdiPlusDoubleBuffer
- 在GDI+中实现双缓存,仅仅是一个例子,里面的东西不多-gdi plus image double buffer.
Line
- 实现了双缓冲画图的功能,能进行播放进度的模拟-Achieved a double buffer drawing functions, can play the simulation progress
DoubleBuffering_src
- 双缓冲绘制图形,避免刷新时出现闪烁问题。-Double Buffer Drawing graphics
dispalybmp
- 双缓冲显示技术,解决图像在屏幕上显示的闪烁问题。用到了CDC.-Double buffer display technology to address the image displayed on the screen flicker problem. Used the CDC.
DoubleBuffer
- 实例解说双缓冲,利用内存,实现刷新屏幕不闪烁.-Double buffer example to explain the use of memory, the realization does not refresh the screen flicker.
TSnow
- 通过这个实例,大家可以学习到有关透空图的技巧,双缓冲贴图防闪烁的技巧以及叠层窗体的应用-Through this example, we can learn about the skills of map and air permeability, anti-double-buffer mapping techniques, as well as laminated flashing application form, etc.
RubberBandingMFCOpenGL
- 这是一个如何在OpenGL双缓冲区环境下,使用OpenGL实现橡皮筋功能的程序。内附源码和例程。真正实现了擦除与重绘的功能,从而使OpenGL的效率提高。这是我从国外网站上找到的,和大家分享一下。-This is a how OpenGL double buffer environment, the use of OpenGL to achieve rubber band functionality. Containing the source code and routines. Realiz
VCdoublebuffer
- 看看怎样实现双缓冲质朴, 较详细体现了设计过程-a sample program for double buffer
WinCmd
- 简易绘图软件 采用双缓存技术来达到防止绘图时屏幕过于闪烁的目的-Simple technical drawing software to achieve the double buffer to prevent drawing the purpose of the screen flashes too
pt
- 拼图小游戏,实现图片的 顺序打乱,顺序排序。双缓冲的 实现。等等功能。-Puzzle games, upset the order of two images, order. Double buffer implementation. And more.
AniRect
- 简单的双缓存动态绘图程序,看完应该就可以解决不少GDI问题-A simple drawing program dynamic double buffer
GDI_ButtonCollection
- 首先通过对UcBall控件的封装,暴露事件和接口,UcBallConnection为 多个UcBall的集合,并采用GDI的双缓冲技术,解决频繁刷屏的问题。-The first package by UcBall control, exposure events and interfaces, UcBallConnection multiple UcBall collection and use GDI double buffer technology to solve the problem
Double-Buffer
- 源码实现了贴图的双缓冲技术,对于C#游戏编程有很大帮助-The source texture double buffering technology C# Game Programming
