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RealPlayer
- C++编写的RealPlayer播放器,完美模拟RealPlayer,切更小巧,更精致-C++ to prepare the RealPlayer player, a perfect simulation of RealPlayer, cut smaller, more refined
6028639
- OBTAINING GIGAFLOP PERFORMANCE FROM PARTICLE SIMULATION OF PLASMAS David V. Anderson, Bruce C. Curtis, Dana E. Shumaker University of California Lawrence Livermore National Laboratory Livermore, CA This paper was prepared for the Proce
AGaugeApp
- 一系列C#和GDI+实现的形象逼真的模拟指示表。-A series of C# and GDI+ to achieve a realistic simulation of the image of the instructions sheet.
MYRMI
- 通过C++特有的代码复用机制模拟实现具有类似RMI功能的类库,此类在接到stop命令后,简单的调用TerminateThread函数将所有客户端的请求线程关闭,此欠考虑,应选择一种切实有效的机制避免在客户端调用函数时正确结束,或者如果不接受则向用户传递一个消息-Code reuse mechanism through C++ specific simulation to achieve a similar the RMI function of the class library, such s
