搜索资源列表
3DGame
- 3D游戏编程,有关3D的原理,数学方法,有DIRECT 来写3D游戏-3D game programming, 3D and mathematical methods, DIRECT to write 3D games
SkyFogDemo
- 在vc++6.0环境下,利用directx写雾化效果的例子,阐述雾化效果的原理,适应初学者适应初学者,学习direcx的使用。 -in vc 6.0 circumstances, the use of DirectX atomizing effect was an example to explain the effect of aerosol principle, to adapt to adapt to beginners and beginners learning direcx us
PanleShadow
- 在vc++6.0环境下,利用directx写阴影效果的例子,阐述阴影效果的原理,适应初学者适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write shadow effect of examples to explain the principle of shadow effects, beginners to adapt to adapt to beginners learning direcx use.
relay-protection
- PCF8563芯片功能和原理介绍。 有详细的电路和程序-PCF8563 chip functions and principles introduced. A detailed circuit and procedures
D3D9UI
- 基于DX9的UI界面设计,自己收藏的一个例子, 这套界面最初是根据Alan Thorn的《DirectX 9 User Interfaces Design and Implementation》一书介绍的原理所编写
BookCode
- 骨骼动画源代码 从.X文件原理剖析开始到制作各种动画 VC++/DirectX9.0实现
Gl_BoneAnimation2.ZIP
- 骨骼动画的原理实例,虽然简单,但是可以说明问题,值得看看。骨骼动画的基础
SkinnedMesh
- 该书介绍了SkinnedMesh骨骼动画实现原理。(英文版)
DirectX10Paper
- 微软官方关于DirectX 10工作原理的PDF文档,开发DIRECTX10游戏必看哦
DNS
- //< < < < < < < < < // DSControl.cpp // // 程序说明:分为两部分,上部为 DirectShow 功能封装,下部为图像处理函数。 // 为了提高一点图像处理函数的效率,在播放视频和连接摄像头的 // DirectShow功能函数中获取了图像处理必须的一些数据,应注意。 // 图像处理函数中有些用的是汇编,汇编上面会有被注释掉的 C 代码, // 我是按 C 代码写的汇编。这
COM原理与应用(源码)
- COM原理与应用(源码) 讲COM的详细原理-COM Principles and Applications (FOSS) stresses the detailed principles COM
AdvancedAnimationWithDirectXSo
- DirectX骨骼动画原理与应用技术的经典之作--《Advanced Animation with DirectX》一书的完整源代码.,The complete source code from the book 《Advanced Animation with DirectX》, which is the most popular one among variaous books about animation techniques with DirectX.
testRect_rar
- d3d画矩形程序,初学者很好的学习资料,主要是看起初始化,和画图原理。-d3d draw a rectangle procedure, good learning materials for beginners, the main effect is to look at initialization, and drawing principles.
lamp-house
- 学习DIRECTX时改写的关于点光源的东西 原理很简单,但是值得参考!-DIRECTX when learning to rewrite on the principle of point light source is very simple thing, but it is also useful!
20060607_DirectShowKFZN
- 一套directshow编程的源码,可以简单了解directshow编程原理-A set of DirectShow programming source, you can understand the simple principle of DirectShow programming
DirectChina
- 这是一本关于Direct draw 的中文教程,有助于入门,对于初学者,能够很好的认识Direct 工作原理.-NULL
DirectX
- 本代码详细描述了DirectX编程的过程,对于DirectX编程初学者很有益处,通过此例子即刻学会DirectX编程的原理。-The code details the process of DirectX programming, very good for DirectX programming beginners, through the example of the principle of instantly learn DirectX programming.
selectScenesRole
- DirectX程序设计幻灯片,讲述在场景中拾取物品的原理。-DirectX programming slide, pick up objects in the scene about the principle.
1111
- 碰撞检测:想知道游戏开发的交互如何实现的吗?本文详细说明了主流的碰撞检测的原理和算法,对于开发普通的3d游戏都已经足够用了!-Collision detection: the interactive game development want to know how to achieve it? This article details the main principles and collision detection algorithm, for the development of 3d
main
- 绘制地图directx 9.0,很不错,不过很简单,原理明白了,自己看看,有不会的在问-directx 9.0
