搜索资源列表
szpvideo
- 基于DirectShow编辑而成的视频流播放处理类,收集了许多常用的视频播放控制功能-based on DirectShow edited streaming video broadcast class, the collection of many commonly used video playback control functions
JoystickIn
- 是用DirctextX编程中经常用到的关于游戏杆操作的类,它封装了关于游戏杆操作的信息.在3D游戏中经常用到.-DirctextX programming is often used in the operation of joysticks category, Packaging it on the joysticks operating information. 3 in D game frequently used.
MouseIn
- 在DirextX中用到的关于鼠标操作的类,封装了对鼠标操作中常用到的函数。-DirextX were used in the operation of the mouse category, Packaging, a pair of mouse common to the operation of the function.
PFramework
- 主要整合一些游戏常用的库, 方便自己用,如果别人也希望用就用吧。 包含一个基本的Framework-some major integration of the game used to facilitate their use, if people also hope it will be using it. Contains a basic Framework
ATSC
- ATSC系统原为取代北美洲最常用的NTSC制式。这份源码透过DirectShow连结必须的元件,介面设定完整,只要接上适当的资料来源,就可看到ATSC的数位电视画面
DirectX2D20101229
- 本人自己写的使用DirectX9.0c来制作游戏的常用方法库,包含了封装过的精灵,数字,扑克,麻将,动画等等。- Write my own to create games using DirectX9.0c common method library containing the package over the wizard, numbers, poker, mahjong, animation and so on
ds
- 一个简单的DirectSHOW开发的视频捕获程序。对初学者非常用哦。-A simple sample based DirectShow,which capture video.It s very useful for leaner.
dx-english
- 关于dx方面的所有常用api的中文翻译,并有详细解释和功能对比-Dx in on all the usual Chinese translation of the api, and a detailed explanation and feature comparison
Fog_Effect
- dx9雾效果,简单的雾效,但是用于常用雾效比较合适。-dx9 fog effects, a simple fog effect, but more appropriate for the common fog effect
ENG3D
- 基于D3D9.0 SDK 尝试制作的3D demo ./DXD3D 简易的D3D 引擎,封装了部分常用工具类,比如蒙皮动画和静态骨骼等等 ./res 资源 ./Textures 资源 ./bin 编译后的程序,以及必须的dll和资源,资源同上级目录,可直接运行(可能需DX9.0 runtime)-D3D9.0 SDK-based production of 3D demo ./DXD3D Simple D3D engine, include some of the common
modules
- x模型文件,用于D3D编程使用,都是常用的3D模型-x files
DirectShow_programming_interface
- DirectShow功能介绍,以及常用的编程接口说明,还有例程-DirectShow Features and descr iption of common programming interface, as well as routine
inscruction
- 其中包含了一些常用的DirectX函数,给您学习带来方便-Which contains some common DirectX function, convenient for you to learn
9.6-Stencil-Buffer-All-Objects
- DirectX 的常用代码 自己编写的实例教程 对理解DirectX 的编程过程很有启示作用-Their common DirectX code examples written in DirectX programming tutorials for understanding the role of the process very enlightening
2010JUNE-DXUT
- Microsft Direct3d9.0c2010年06月 DXUT扩展,一些常用算法里面已经解决-Microsft Direct3d9.0c DXUT
cvery_35234592
- 基于DirectX绘图/贴图编写的A10攻击机程序,涉及到DirectDraw初始化、贴图、移动等多种常用算法。-A10 attack aircraft program, written based on DirectX graphics/maps related to the the DirectDraw initialization, maps, mobile, and other commonly used algorithms.
Pick-Object
- 基于directx去拾取对象,这在游戏开发中会经常用到,拾取对象也可以去修改模型-Based directx to pick up objects, which will be frequently used in game development, you can also pick up objects to modify the model
directx8_firework_effect
- 用directx8制作烟花效果 在遊戏中常用-use directx8 make a firework effect
demo
- 纯 VC和DirectX 实现的界面库,实现了窗口,对话框管理,实现了菜单,工具条,树形控件,以及常用的大多数控件。布局使用了xml, 引擎中包含有自行编写的xml解析类。dge.dll 为当前正在工作的项目,暂不开源,仅供演示。 感兴趣的朋友请加Q644715889联系,谢谢!今后将陆续上传其他演示程序。(DirectX User Interface Library, Implemented A suite Of Windows UI Element Manage Framework, Inc
