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Direct3D10
- Direct3D 10系统.这篇文章是MS在SIGGraph 2006上发表的论文,
dx_water_source
- 利用GPU做代数运算的Dirext版本; 很有名的GPU编程例子(引自siggraph上的论文):这里使用了图形硬件上的矩阵和向量表达,繁杂的矩阵运算都在GPU上进行。对于想利用GPU做并行数值计算的人一定会有帮助~ -Make use of GPU computing Dirext version of algebra well-known examples of GPU programming (a quote from the siggraph paper): here the
DirectX.(2004)-.2Ed
- DirectX角色扮演游戏编程(英文版)献给一些些论文的盆友 已经破解可以直接复制-DirectX role-playing game programming (in English) dedicated to some of these papers has been cracked pots can be directly copied Friends
direct3d_basketball_game
- direct3d 与vc++实现的投篮游戏的毕业设计论文,想开发游戏的朋友可以参考下。-a paper about a game of basketball developed by vc++ and direct3d.
FFTOceantest
- 参考国外ocean-simulation的一篇教程,在DX9的DXUT框架下实现了海面波浪模拟。比较简单,请结合Tessendorf的论文一起食用,比较容易理解-Reference to “ocean-simulation” of a tutorial in DX9 the DXUT framework implements FFT-based simulation of the sea. Shader section still needs improvements
