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D2DVideoRenderer
- 使用DirectShow开发的个小东东,使用Visual Studio 2010 在Windows 7编译并测试通过。-This is about DirectShow development in general and filters development in detail. I decided to share the knowledge and experience in this area so there will be a simple tutorial for develop
light
- 用C++在Visual Studio环境下设置光源,包括点光源、方向光、聚光灯-Using C++ in Visual Studio environment set light source, including light source, Fang Xiangguang, spotlight
Direct3D_Tutorials_HLSL
- DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
texture-fusion
- dx 纹理融合 visual studio c-dx texture blending visual studio c++
HelloModelLoadingExample
- 3d texture mapping C++ visual studio
