搜索资源列表
SmartClient_HIS
- 智能客户端事例---很不错-smart client very good examples ---
FirstDirect
- A good example about the direct programming
ShootIT
- ShootIT 射击游戏-ShootIT shooter
BrainProject
- BrainProject DirectX编程,仿人脑的三维动画-BrainProject DirectX programming, the imitation of the human brain 3D animation
GameUtil
- GameUtil C# Directx游戏类库-GameUtil C# DirectX games LIBRARY
directxMP3
- 基于DirectX8的MP3播放编程实现-based on DirectX8 MP3 player Programming
directshow
- 这是Programming Microsoft Directshow 一书的配套代码,用VC++编写,对视频处理的网友尤其有用。-This is a Directshow Programming Microsoft supporting the code, prepared with VC on the website video processing is particularly useful.
sf_2004113092912
- directx9.0 教程 可以帮助爱好游戏编程的朋友更快的熟悉编程方法。-directx9.0 can help guide the game-loving friends programming faster familiar programming methods.
BoneAni2
- 同样也是好东西,看看吧,对directx的理解会更进一步-equally good things, let's see it, right DirectX understanding will be further
CPicture_Demo_xx
- linux unix/GDK控件源码,you can try it?-unix / GDK-source controls, you can try it
FilterTitleOverlay
- Directshow Filter 的开发实例,有极强的参考价值。-Directshow Filter Development example, have a strong reference value.
AudioResample
- DirectShow Audio filter 可resample輸入audio 之sample rate -Audio DirectShow filter can resample Zhi audio input sample rate
[2D游戏地图部分的演示程序]
- 演示2DRPG游戏地图(90度角Tile方式)-demonstration trailer game maps (90 degree angle Tile way)
TileSrc
- 演示如何利用Direct3D渲染2DTile方式组织的地图。-demonstrate how to use Direct3D 2DTile exaggerated form of maps.
3d游戏编程实例代码
- 图书《3D游戏编程》的配套源代码(包含书中全部演示代码)。-books "3D game programming" supporting source code (the book includes all the demo code).
BookPart3Code
- 书籍Introduction to 3D Game Programming with DirectX 9.0的部分源代码,是学习directx9.0的好工具-books Introduction to 3D Game Programming with DirectX 9.0 source code is a good learning tool directx9.0
一个关于球类的游戏
- 程序使用VC++开发程序涉及DirectDraw,DirectSound的使用程序功能非常完成,很有参考价值。-procedures for the use of VC DirectDraw procedure, the use of DirectSound procedure is very complete, great reference value.
MyDirectX
- 使用DirectX技术编制的精彩动画例程-use DirectX technology for developing the brilliant animation routines
Sample01
- 利用DirectDraw创建双表面。DirectDraw允许用户直接对显示内存操作,支持硬件位块传输、硬件覆盖、表面翻转、纹理映射和镜像。-using DirectDraw create dual surface. DirectDraw allows users to direct memory operation, support hardware bit block transfers, hardware coverage, reversed the surface, texture map
Sample02
- 使用DirectDraw画线。表面是一个按线性排列的内存块,它可以用一个char数组来描述。通过调用IDirectDrawSurface::Lock()方法,就可以访问与每个表面相关的内存。-using DirectDraw line drawing. The surface is a linear arrangement on the block of memory, it can use a char array to describe. By calling IDirectDrawSurf