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SampleArc
- If we fail to compile a vertex shader we ll use a dummy fallback shader that simply emits a (0,0,0,1) vertex position.
opt_array_splitting
- This skips uniform varying arrays, which would need careful handling due to their ir->location fields tying them to the GL API and other shader stages.
imageresizetiled
- Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars, but should be applicable to other shader languages.).
mkvmuxerutil
- FIXME: This handles fragment shader textures only Source Code for Linux v2.13.6.
pgtable-2level-defs
- r300 shader semantics Source Code for Linux v2.13.6.
renderer
- Create a simple vertex shader that passes through position and the given attribute Source Code for Linux v2.13.6.
v4l2-controls
- If the shader has not been run, interpolate the depth values ourselves Source Code for Linux v2.13.6.
shader
- no blending is required if the paints and the image are opaque Source Code for Linux v2.13.6.