搜索资源列表
bloddd_skeleton
- 人体骨骼动画观察器,从中可学习骨骼的设计方法。-Human skeletal animation viewer, from which I learned bones design methods.
human-motion-code
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
Flipping
- iPhone上的换页动画程序,只供学习使用,大家快学习吧.-iPhone on the paging animation program, only to learn to use, you quickly learn bar.
iWonder
- 这是一个小时候玩的“五道儿”的简单演示程序。 本源码适合初学VC的朋友,这也是我学习用SOCKET作局域网通讯编程 的工程,使用VC6编制的。同时你还可以学习到多线程的使用、双缓冲区绘图、 动画光标ANI的使用,键盘鼠标的基本响应等等。欢迎测试使用哦!-This is a child playing the " five children" , in simple demo program. The source for beginners VC friends, t
AnimationPlayer
- 用HGE引擎实现的逐帧动画播放程序,程序简单明了,适合初学者学习Animation类和HGE基础。-Achieved with the HGE engine, frame by frame animation player, the program simple, suitable for beginners to learn the basis of Animation class and HGE.
MyGameApp
- 自己写的一个有关DX的游戏,可实现简单的模型动画-Write a relevant DX game, can realize the simple model animation
GuGeMengPiDongHua
- 一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
MDL
- 基于OpenGL的MDL动画模型的实现,开发CS类游戏可以参考!-OpenGL-based animation model for the realization of MDL develop CS games can refer to!
maimaicha
- 实现了 动态图片的加载 是一个短时间的动画 内含源码-Implements the dynamic image loading is a short animation includes source
javaa
- 基本技术: 在Java中实现动画有很多种办法,但它们实现的基本原理是一样的,即在 屏幕上画出一系列的帧来造成运动的感觉。 我们先构造一个程序的框架,再慢慢扩展,使之功能比较齐备。-Basic techniques: In Java, there are many ways to achieve animation, but they realize the basic principle is the same, that is Draw
C_MJB
- 猜拳游戏. 利用韩国本土的石头剪子布规则. 以console实现. 此程序利用Win32API给console加了颜色. 并有console的动画效果. 是我在初学C语言时的作品. 提供给初学者. 程序是韩本版. 中文系统下显示乱码. 但可正常运行.-RPS game. Use of local stone scissors cloth Korea rules. As to console to achieve. This program to the console using Win3
blender-2.50a1.tar
- IK反向动力学 骨骼动画的资料和源码网上能找到很多,但写得最好的开源代码,恐怕是blender里面的. -IK inverse dynamics of information and source skeletal animation can be found online a lot, but the best of open source code written, I am afraid that blender inside.
MyGame
- C#开发的一个简单设计游戏 利用C#画图,操作图片,播放声音,实现动画效果-A simple shooting game developped in C#
WPF-2D
- 这是一个WPF+2D动画模块源码,很好玩,希望对大家有用!-This is a WPF+2 D animation module source, a lot of fun, we want to be useful!
MyProject
- 一款RPG游戏DEMO,简单实现地图碰撞和战斗动画.-A RPG game DEMO, a simple map of the collision and the battle to achieve animation.
manyballs
- 弹球例子代码,描述动画线程与双缓冲的实现。-Pinball example code, descr iption of animation thread and the double buffer implementation.
puke
- 给别人做毕业设计的一个扑克牌程序,内有扑克牌背景图片 以及动画控件·-Others to do graduate design a poker program, poker within the background image and animation control
FireKylinGameDemo0.1.0
- 自己做的游戏DEMO,有地形高度图,纹理混合,骨骼动画,天空和,水等等,对初学者有很大的帮助-Do their own games DEMO, a terrain height map, texture blending, skeletal animation, sky and water, etc., is very helpful for beginners
Animation
- 骨骼动画,自己手动设计,不是微软的按列,从底层做起,来看看吧-Skeletal animation, design their own hand, not Microsoft, by column, starting from the ground up, Check it out
game
- 运动学在游戏架构中的物理建模及应用,。针对如何使人体动画更加拟人化的问 题,提出了运用正向、反向运动学的基本原理进行物理建模,并将其应用到三维人体动画制作中。-In game conformation,faeture of three—dimensional clay—animation is a challenging task in the terrain of animation design