搜索资源列表
ImageGame
- 拼图游戏,原理:将原图切分成预先设定的若干块,然后用一个Bitmap数组来管理,每个Bitmap对象管理一个图块-pieces of the jigsaw principle : the maximum cut into the pre-set number of pieces, then use a Bitmap array management, each a Bitmap object management Segment
ReadArray
- 从磁盘读取文件中(map.txt)的二维数组并动态创建二维数组保存显示。用以游戏的贴片贴图等地方。vs2005调试运行成功。-From the disk to read the file (the map.txt) two-dimensional array and dynamically creates two-dimensional array to save the show. Patch maps and other places for the game. vs2005 debuggi
串口
- 这是我所做大创“智能扫地机器人”的行走逻辑,使用vc6.0平台演示。10x10的数组作为实际地图,先按下边界键遍历边界,然后按下构图键填充外围无法到达地图,最后按下走图键确定完地图中所有位置的属性(This is my great "intelligent sweeping robot" walking logic, the use of VC6.0 platform demo. 10x10 array as the actual map, first press the b