搜索资源列表
box2d_lesson4_CollisionFiltering
- JBox2D物理引擎android实现CollisionFiltering 的使用例子-JBox2D: A Java Physics Engine . An example for android. Show how use CollisionFiltering.
BrilyfSDK
- 适用ogre搭建的游戏开发引擎,适合初学者学习适用ogre搭建游戏开发框架及直接适用起开发。ogre只是一个渲染器,需要添加其他如ui,物理引擎等等,本框架就是这样搭建的的例子。-Ogre structures applicable to game development engine, suitable for beginners to learn the application of game development framework structures ogre and directl
95302940ogreapplayout
- Ogre 与 ODE 结合 这个程序介绍如把图形引擎和其他物理引擎结合起来的,比如OGRE和ODE -Ogre and ODE combination of this procedure, introduced as the graphics engine and other physics engine combined with, such as Ogre and ODE
ogreopcode
- opcode是功能强大,跨平台的物理引擎,ogreopcode则是针对Ogre图像引擎封装的opcode物理库。-opcode is a powerful, cross-platform physics engine, ogreopcode is for Ogre graphics engine package opcode physical library.
NxOgre.1.5.3.BloodyMess000
- Nxogre是ogre中使用的物理引擎 1.5.3 Nxogre是ogre中使用的物理引擎 1.5.3-Nxogre 1.5.3 Nxogre 1.5.3 Nxogre 1.5.3
renliangedou_game
- 网络技术的发展,使网络游戏产业在我国取得了非凡的成就,而游戏引擎技术则一直是网络游戏的发展壁垒.目前国内的一些网游商家已投入越来越多的人力物力去开发适合自己的游戏引擎技术,而不是单纯的向欧美或者韩国的游戏公司高价购买.游戏引擎主要的工作是进行游戏中的物体成像、物理演算、碰撞运算、玩家角色的操作以及播放正确的音量和声音输出等.其实不管是2D游戏还是3D游戏,不管是角色扮演、实时战略,还是冒险解谜、动作射击等不同类型的游戏,它们都必须通过具有控制作用的程序代码才能运作,而这些程序代码则是游戏引擎的核
Source
- 基于MDX 的3d 游戏引擎源码,目前最新版本,支持.x,mdl模型及物理引擎-The MDX-based 3d game engine source code, the latest version, support. X, mdl model and physics engine
my_xfile_test_3
- 最经典的学习OPENGL FK 骨骼动画源码.更多游戏编程相关内容,如场景导入和管理,碰撞和物理引擎,刚性动力学,IK动画,场景编辑器,T&L和可编程SHADER,特效等,都可依照此例为基础扩展下去.NEHE的教程只是一个个分散的历程,但自己亲自动手写引擎的话,最好有一个基础的稳定架构,此例作基础比较合适.-The most classic of learning OPENGL FK skeleton animation source, the original author along the
ModifiedOgreSourceForNeoAxisEngine-0.852
- ogre 物理引擎,可以很方便的进行游戏开发-very good
NewtonWin-2.23
- 很好的物理引擎Newton-2.23,开发游戏或者物理教学软件使用不错哦!-Good physics engine Newton-2.23, develop games or physical education software Oh well!
KmPhys_source
- 物理引擎,Phys的模仿,只实现基本刚体运动-Physics engine, Phys imitation, only to basic rigid body motion
betajaen-nxogre-0e13c77
- nxogre是以PhysX为基础,为OGRE而服务的物理引擎。-nxogre PhysX is based on OGRE and services for the physics engine.
ChipmunkLatest
- chipmunk物理引擎,该引擎是最效的物理引擎,被广泛用在游戏引擎里,很不错呀-chipmunk physics engine is the most efficient physics engine, is widely used in the game engine, it is pretty good
box2d-chinese-tutorial
- box2d中文教程,一个物理引擎,做游戏的朋友们可以研究一下。愤怒的小鸟就是用的这个引擎。-box2d Chinese tutorial, a physics engine, games, friends can look at. Angry bird is to use this engine.
Follower
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
Sharp3D.Math.Directx
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦~-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, hav
Sharp3D.Math.GDI
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
Sharp3D.Math
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
BricksDemoWithAPE
- 自己写的打砖块游戏,使用了APE物理引擎,并对引擎本身做了修改,主要是泛型化.可以作为使用APE引擎的一个学习资料-Write their own BrickBreaker, the use of APE physics engine, and the engine itself was revised, mainly generic technology can be used as a learning data APE engine
OgreOde-WalkingCharacter
- 用OgreOde创建一个会走动的角色,以ogre为渲染引擎,ode为物理引擎的第一步。-Will move with OgreOde create a role for the rendering engine to ogre, ode physics engine for the first step.