搜索资源列表
Particlelock
- 实现锁定屏幕粒子的功能,try to lock bmp screen of your pc-try to lock bmp screen of your pc
ripsample
- 游戏开发中的粒子系统实现VC++源码,包含注释-Game development system of particles in the VC++ source code, including the Notes
GameEngineFramework
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,自动寻路。粒子系统-The realization of the basic framework of game engine camera. Terrain rendering. A* algorithm, automatic routing. Particle System
FogAndParticle
- 雾气特效,粒子系统演示-Fog and Particle
BadSushi
- Gamebryo2.5编写的原代码,很适合初学者学习粒子系统-Gamebryo2.5 the preparation of the original code, it is suitable for beginners to learn particle systems
IrrChineseDemo
- Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
PSEd_Source
- 一个例子系统编辑器范例,非常适合DirectX方面粒子系统学习的初学者难度不高-a basic particle system editor
IBDS-1.09
- IBDS用于动态多体系统仿真,使用C++编写,可仿真刚体,粒子,不同铰接类型以及带摩擦碰撞。-IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial us
ball
- 小球粒子碰撞游戏,三个小球可自由移动,并在碰撞时带有粒子特效-Particle collision ball games, three small balls can move freely, and, in a collision with particle effects
cocos2d-iphone-0.8.2.tar
- iPhone上开发游戏的cocos2d的全部源代码,非常有用,极大加快开发过程-iPhone games cocos2d developed all the source code, very useful and greatly speed up the development process
Torque_particleSystem
- Torque游戏引擎的粒子系统分析,帮助Torque初学者理解粒子系统和扩展自己的类库-Torque game engine particle system analysis, to help beginners understand the Torque particle systems and to expand their library
hgeforvc
- hge16,2D游戏引擎,虽然引擎的效率不太高,不过可以通过这个引擎完成很多东西,同时你还可以学习它里面关于粒子系统编辑器等的开发,还不错-hge16, 2D game engine, while engine efficiency is not too high, but the engine can be completed through a lot of things at the same time you can learn it inside on the particle sys
firework
- HGE引擎写的烟火。里面用用到了精灵类和粒子的使用-this is HGE ENGINEER developed example
Particles
- 一个粒子类,效果非常不错。可以参考一下。-a particle code, it s very cool.
EpParticleSystem
- 粒子系统,c++, direct3d-粒子系统,c++, direct3d
OGRE_Effict_Edit
- 在Ogre程序中,粒子系统可以利用代码实现,但也可以利用脚本语言。不过,一般情况下,都是利用脚本语言。在Ogre中只要将记事本的后缀名定义为.particle-ogre edit particle
torque
- torque游戏引擎爆炸特性特效代码,粒子代码的说明-particle
Particles
- 由visual studio XNA 3.0 所撰寫的程式,可始用於xbox 360 與pc 遊戲程式開發.实现了简单的粒子系统-From the visual studio XNA 3.0 code written can be the beginning of the game for the xbox 360 and pc programming. To achieve a simple particle system
myreport
- 3D 漫游场景 提供了3D游戏引擎的简单框架 文件带有注释 并且加入了使用OpenGL库模拟地形和粒子系统-3D scene roaming 3D game engine provides a simple framework document with a comment using the OpenGL library and joined the terrain and the particle system simulation
Particle-snow
- 这是一个游戏场景开发中经常用到的粒子雪部分的开发源码。其中的每个部分都封装为类。有利于学习和研究。-This is a game development scene in the snow particles are often used part of the development of source code. In which each part of the package as a class. Conducive to learning and research.