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3D Game ngine Design A Practical Approach to Real Time Computer Graphics
一书附赠的源代码-3D Game Design A Practical Approach t o Real Time Computer Graphics book comes with a source code
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This CD–ROM contains the initial release of the source code that accompanies the book 3D Game En-
gine Design: A Practical Approach to Real–Time Computer Graphics. There are a number of known is-
sues about the code. As these issues are addressed
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<1>学习3D中的地形.pdf
<2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf
<3>向量在游戏中的应用.pdf
<4>3D-Math-Primer for graphics and game development.pdf
这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of
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SDL是Simple DirectMedia Layer(简易直控媒体层)的缩写。它是一个跨平台的多媒
体库,以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标
(事件)、游戏摇杆等。当然,最为重要的是提供了 2D图形帧缓冲(framebuffer)的接口,
以及为 OpenGL 与各种操作系统之间提供了统一的标准接口以实现 3D图形。从这些属性我
们可以看出,SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。-SDL is the Simple
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[3D游戏与计算机图形学中的数学方法].(Mathematics.for.3D.Game.Programming& Computer.Graphics).(美)Eric.Lengyel.扫描版.pdf-[3D computer graphics in games and the mathematical method]. (Mathematics.for.3D.Game.Programming & Computer.Graphics). (United States) Eric.L
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计算机图形学课程设计,3d俄罗斯方块.oenGl-Computer graphics curriculum design
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实现了计算机图形学汇总凹凸贴图方式,使场景模拟更加逼真!(The realization of the computer graphics to summarize the concave and convex maps, so that the scene simulation more realistic!)
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