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lizidemo
- 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
d3d_mesh
- d3d游戏开发中使用.x的例子,如果您是一位d3d的初学者,则其在您的mesh动画方面一定有所参考价值.-D3D game developers use. X example, if you are a D3D beginners then in your mesh animation must have reference value.
PengPeng1
- 这是是我前几天仿写的小游戏《看谁守得住》的源代码,有详细的注释,代码短,但涉及到windows实时网络游戏的诸多基本元素,包括多线程、套接字、双缓冲、边界检查、3D视角等,程序可扩展性好,对程序中小球个数NBALL重新赋值(比如改成6)可以方便的扩展成网络桌球,对大球个数修改可以方便的扩展成网络足球(需要修改碰撞判断条件),也可以很方便的移植为调试OpenGL、D3D程序的平台(替换显示类C3DConvertor),是一个值得参考的入门级实时3D游戏编程框架 游戏支持单机和双人局域网两
FireworkSystemDemo.rar
- D3D中的粒子系统,一个焰火效果的例子,有源码,D3D particles in the system, an example of the effect of fireworks, there is source
StencilShadowDemo
- D3D中的模板缓存例子,一个简单的例子源码-The stencil buffer D3D example, a simple example source code
exam
- Directx 8.0 Terrain Display example. this program is 3D Terrain with d3d 8.0
GameEngine
- 这是学习d3d编程中最基本的游戏引擎源代码,是一个学习的小例子,希望对大家有所帮助-This is the most basic learning d3d game engine programming source code, is a small example of learning, we hope to help
D3D-diaoyong
- 易语言D3D HOOk 调用示例,免费给大家玩了-Easy language D3D call example
