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3D Game ngine Design A Practical Approach to Real Time Computer Graphics
一书附赠的源代码-3D Game Design A Practical Approach t o Real Time Computer Graphics book comes with a source code
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国外著名3D游戏引擎,用Direct3D9实现实时3D图形渲染部分,包括引擎全部代码、工具、3DSMAX模型导出插件等。相信对正在学习D3D或进行3D游戏引擎开发的朋友会有所帮助!-famous 3D game engine using real-time 3D Direct3D9 graphics exaggerated, including all engine code, tools, plug-derived model 3DSMAX other. Believe that the ri
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一个生成象棋棋步的源程序,该程序可以实时生成棋步,并实现同步图形显示-a generation chess moves the source files, the program can generate real-time moves, and achieve synchronous graphics
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This CD–ROM contains the initial release of the source code that accompanies the book 3D Game En-
gine Design: A Practical Approach to Real–Time Computer Graphics. There are a number of known is-
sues about the code. As these issues are addressed
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Glest开源即时战略游戏源码。目前开源即时战略引擎中功能最强大图形画面最好的一个-Open source real-time strategy game Glest source. Open-source real-time strategy engine is currently the most powerful one of the best graphics screen
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阴影在图形学领域越来越被人们认识,代码演示了实时阴影渲染的处理-Shadow in the graphics field has been growing awareness of the code shows the processing of real-time shadow rendering
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五子棋课程设计,1拥有一个良好的进入界面,以及必要的选项;
2拥有一个二维的数组来记录和更新实时的状态,并且能够有一种方法在DOS界面下绘制出整个棋局的实时状态(包括棋盘和棋子);
3能够通过键盘上的按键完成所选位置的移动和选定操作;
4能够在每一次的走棋后判定是否游戏结束(棋盘走满或者是一方胜出);
5能够完成悔棋的功能,并保证这之间的棋局绘图能够与二维数组数据同步,做到真正意义上的悔棋。
-Backgammon curriculum design, an entry wi
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在开始游戏后,启动服务器和客户端,对背景的所有物体进行绘图在主程序运行的线程中,画面刷新将以一定的频率采用双缓冲技术对屏幕重绘,实时反映整个游戏的进行状态.-At the beginning of the game, start the server and client, all objects on the background graphics. Thread running in the main program, the screen refresh frequency will
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