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WildMagic3Source.rar
- 完整的3D游戏引擎源代码,结构良好,可编译通过,A complete 3D game engine source code, well structured and can be compiled through
yy
- YY 语音多开器源码,易语言编程,无限多开,编程条理清晰明了,对初学者有很大的帮助。-YY voice device to open source, easy programming language, an infinite number of open, structured programming clarity, very helpful for beginners.
Cppllk
- C++的连连看*的源代码,包括可执行程序和详细说明。作者是工作数年的程序员,代码规范,有条理-C++, Lianliankan external source code, including executables and detailed. Is the number of years of programmer, code specifications, structured
Mine
- 曾经风靡一时的经典游戏,扫雷。程序简单规整,对于新手是入门积累经验的好机会。-Once all the rage of the classic game mine. Simple structured program for the novice is a good opportunity to gain experience entry.
VB_Tetris.ZIP
- 原创俄罗斯方块程序,界面较简单,结构良好,可以非常容易地新增和修改块的形状。 -Original Tetris program, the interface is relatively simple, well structured and very easy to add and modify the shape of the block.
EightQueen_bcb6
- (This is Borland C++Builder version) The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so was originally proposed in 1848 by the chess player Max Bezzel, and over the years, many mathematicians, including
EightQueen_java
- (This is Java version) The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so was originally proposed in 1848 by the chess player Max Bezzel, and over the years, many mathematicians, including Gauss, have wo
EightQueen_vb
- (This is Visual Basic 6 version) The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so was originally proposed in 1848 by the chess player Max Bezzel, and over the years, many mathematicians, including Gaus
EightQueen_vs2008
- (This is VS2008 version) The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so was originally proposed in 1848 by the chess player Max Bezzel, and over the years, many mathematicians, including Gauss, have
saolei
- 本课程设计实现类似于Windows操作系统自带的扫雷游戏。在课程设计中,系统开发平台为Windows XP,程序设计语言采用Visual C++,程序运行平台为Windows 2000/XP。在程序设计中,把整个雷区看成一个二维数组,把雷方块定义为具有所在雷区二维数组的行和列、当前状态、方块属性、历史状态的结构体,采用了结构化与面向对象两种解决问题的方法。整个游戏程序包括了布雷、扫雷过程和结果三个阶段,在处理鼠标响应事件中伴随着GDI绘图。程序通过调试运行,实现了设计目标,能够同时满足扫雷游戏初
DirectX3DInit
- 根据游戏开发模式,封装win32初始化..D3D初始化的一个小引擎.层次分明..每句代码的详细注释.是学习DX不可多得的源程序代码-According to the game development model, the package win32 initialized .. D3D initialization of a small engine. Structured code .. detailed notes of each sentence. Learning DX rare sou
24100
- 24点,作用进行24点游戏,简单的算法,采用结构化设计-24 points, the role of 24-point game, a simple algorithm, using a structured design
3D-Game-Engine-Architecture
- This a well-structured book about making 3d game engines. It describes many of the algorithms that are used in the development of the graphics and physics portions of game engines. I recommend it to those who have been into programming for a litt
mini2440_PINTU
- 这是mini2440裸系统的拼图代码游戏,有三种游戏难度模式,多种图片选择方案,代码层次分明,内容较多,但是是难得的实例学习代码,欢迎下载-This is a bare system mini2440 code puzzle game with three game difficulty modes, a variety of image options, the code is structured, more content, but it is a rare instance of lea
