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c#版本的Astar算法
- 实现游戏中的寻路算法,偏向于unity中。(Achieve pathfinding algorithm in the game, biased in the unity.)
数据存取代码
- 使用unity开发游戏过程中,经常需要存储大量数据。然后在需要时读取某个数据。本段代码很好的处理了这一问题(When developing games with unity, you often need to store large amounts of data. Then read a data when needed. This section of the code is a good deal with this problem)
coroutinereturning
- unity游戏魔法值与生命值自动恢复与消耗品恢复的通用协程解决方法C#(Unity game magic value and life value automatic recovery and consumables recovery generic collaborative solution C#)
CameralScript
- unity 摄像机挂载后,可用方向键进行漫游,两个脚本,一个是视角方向控制,另一个是移动控制(After the unity camera is mounted, you can navigate with the arrow keys, two scr ipts, one is the view direction control, and the other is the motion control.)
VMOTOR v1.1
- 一个FPS游戏。unity平台。仅供学习研究。(A FPS game,made by unity3d,only for study.)
uMMORPG+1.83.unitypackage
- rpg mmo各种unity游戏开发模板 欢迎学习讨论(learn unity RPG mmo explorer)
_M163Dog
- Unity中动物模型,主要是各种各样的狗,其中也带有各种动画,欢迎大家下载;(Unity animal model, mainly all kinds of dogs, which also have a variety of animation, welcome to download;)
Unity的游戏地形生成方法
- 基于Unity中的Terrain工具进行游戏开发,可以方便快捷地生成一个满足游戏需要的三维地形。在介绍Terrain工具的基础上,提出了一种基于Unity的游戏地形生成方法。实例证明,该方法简单有效,可以满足一般游戏地形建模的需要。(Unity based on the Terrain tools for game development, you can easily and quickly generate a three-dimensional terrain to meet the ne
Unity
- C#实现对XBOx控制AGV小车,实现仓库管理自动化(C# realize XBOx control AGV car, realize warehouse management automation)
HighlightingSystem
- HighlightingSystem插件使用(边缘发光),导入Unity里面可能会报错,不过没关系,直接注释掉就可以了,我用的是Unity5.1的版本 可以看到如下文件夹,HighlighingSystemDemo是一些实例,可以看一下,然后Plugins里面就是插件的相关代码 了(HighlightingSystem plug in (edge light-emitting), import Unity may be wrong, but it does not matter, simp
Editor
- 用于unity资源打包png等图片文件,也可以打包成assetbundle(For Unity Resources packaging PNG and other picture files)
Effects
- 在unity中实现光源的光晕效果,增强光源的真实性(The light halo effect in unity, enhance the authenticity of the source)
是男人就得50分
- 一个简单的unity小游戏,主要看自动生成Prefab和三种小球移动算法(A simple unity game, mainly to see the automatic generation of Prefab and three kinds of small ball moving algorithm)
Glow 11
- unity 自发光插件,非常好用。使用后处理技术实现。(unity Glow package ,very useful.)
virtualbutton
- 基于vuforia的增强现实虚拟按钮功能及unity案例(Virtual button function of augmented reality based on vuforia)
MeshOcclusionUIController
- unity tango mesh 动态生成,配合渣渣翻译。(unity and project tango)
_Scripts
- unity 游戏的摄像机跟随,让摄像机在物体后面,实现摄像机左右 上下 以及拉远拉近(The camera of the game follows, allowing the camera behind the object, the camera up and down and pull closer)
VertexLit
- Unity Shader Demo(顶点光照)(Unity Shader Demo(vertex lit))
Skybox
- Unity Shader Demo(天空盒)(Unity Shader Demo(skybox))
Hatching
- Unity Shader Demo(素描算法)(Unity Shader Demo(hatching))