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Skyblue_Mine
- 用vc++做的一个简单的游戏。适合学习GDI编程使用
用VC语言实现的汉罗塔
- 在程序启动时,用默认值生成塔类和碟子类的实例,并调用GDI对象绘图。当选择自动方式后,派生一个新线程递归挪动碟子并在每次挪动碟子后刷新图形。在挪动线程中,监测临界区对象作为暂停或继续的判别标志;当选择手动方式时,在碟子的移动过程中进行大碟子和小碟子的判断,如果合乎要求,允许移动,如果不合乎要求,跳出提示对话框。-commencement of the proceedings, with the default value generated tower and plate type exampl
VB_GDI_简化
- 这是一个基于VB6+GDI的游戏图像引擎,使用VC+VB混合开发-This is a GDI + based on VB6 image of the game engine, the use of VC + VB Development
fkz
- 放空战游戏,控制潜艇对天上落导弹的飞机开炮,vc+gdi实现-Put the aerial combat game, controlled submarine aircraft fired missiles off the sky, vc+ gdi achieve
PuzzleGame
- 拼图游戏,采用 vc++ gdi开发,可随机打乱图片,自定义原始图片功能等。-Jigsaw puzzle, using vc++ Gdi development, could be disrupted random picture, custom features, such as the original picture.
fighter
- 一个用VC++做的飞机游戏,对于C++编程初学者有一定启示作用,用了几乎所有的GDI主要函数ENJOY IT ,你能在其中学到很多-VC++ using an aircraft to do the game, for C++ programming have some useful hints for beginners, with almost all of the GDI main function ENJOY IT, where you can learn a lot
tank
- 坦克大战,vc++6.0环境下编译通过,功能强悍有多种地形,多种坦克类型,多种游戏特效,运用了GDI编程,画面流畅,使用了低级人工智能以及链表容器处理游戏的逻辑,简单碰撞检测-Battle City, vc++6.0 environment, compile, features a variety of tough terrain, a variety of tank types, multi-game effects, the use of GDI programming, image smo
Lianliankansource
- 连连看VC源代码 gdi写的纯c++代码-Lianliankan VC source code written in pure gdi c++ code
game1
- 自己用VC++6.0模仿时下一个流行的游戏编写的小游戏,SDK+GDI编写,没有用MFC,由于忘记使用双缓冲,所以屏幕有闪烁,游戏是通过移动其中蓝色的方块来躲避绿色方块的夹击-Own use VC++6.0 imitate a popular game nowadays prepared games, SDK+ GDI prepared without using MFC, because forget to use double buffering, so the screen are fla
Programming_GDI_VC_game_item_code
- VC编程开发GDI 小游戏项目代码Programming GDI VC game item code -Programming GDI VC game item code
texun99
- vc++和gdi做的飞机游戏,躲避子弹。-vc++ and gdi make aircraft games, dodge bullets.
wzfcj
- 王子复仇记,也是vc+gdi开发的rpg游戏-The prince revenge written, is also vc+ gdi RPG game development
Sharp3D.Math.GDI
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
myCar
- VC++ MFC的WinAPI 和GDI+ 写的赛车小游戏。-VC++ the MFC, WinAPI and GDI+ write racing game.
vcvs2010snows
- VS2010版漫天飞舞的雪花Demo源码,主要讲解了在GDI中粒子的运用,游戏基础物理建模,粒子系统的模拟程序,源码编译环境为VS2010.其实VS2005,VS2008也可以编译运行。本实例包括了VC++6.0源码版本。MyPaint函数的书写思路是,先初始化每个粒子,这里是共50个粒子。然后贴上背景图到mdc中,再用循环将各个粒子也贴到mdc中,循环完成之后,再统一将mdc中的内容直接贴到hdc中。这样做的优点是比较直观,提高了贴图的效率。-VS2010 version of the fly
KeyDrum-(3)
- Subject : KeyDrum Development Suft : VC 2008 Language : MFC(GDI++), C/C-Subject : KeyDrum Development Suft : VC 2008 Language : MFC(GDI++), C/C++
Tankvc_veryhuo.com
- 应用C++语言编写的坦克大作战游戏的完整的源代码(C++ language application of the large tank combat game integrity of the source code)