搜索资源列表
chwz
- 小型五子棋游戏,有一定的人工智能,在每一步时进行评估决定进攻或防守-small 331 games, a certain degree of artificial intelligence, every step of the assessment to decide when offensive or defensive
a_game_road_find
- A*算法是一个求最短路径的函数,为许多即时战略游戏所用刀(或许人家大型的即时战略游戏笔者算法更好,不管它)。它由两个函数组成,一个是评估函数,也就是确定人物移动的下一个位置必须离目标位置最近,评估函数评估的结果越精确,则寻径的速度越快;另一个就是寻径函数,也就根据评估的结果做出响应,然后从新位置继续评估下一个位置,若无路可走(四周都是障碍什么的),那么折回一个路径节点,尝试其他方向,这个算法有个缺点,随着游戏中人物增多,相应的处理节点就增多了,会影响处理速度,而且占用大量的内存。 有兴
cvery_3905839
- 对弈程序是个系统工程,它是以下四个系统的有机结合:(1) 棋盘结构,(2) 局面评价,(3) 搜索技术,(4) 其他。-Chess program is a systematic project, which is an organic combination of the following four systems: (1) board structure, (2) situation assessment, (3) search technology, (4) other.
200406
- 对系统之间通信的数据安全性进行评估。 这里主要包括密码等机要数据在网络传输时是否存在被截获、修改等可能。-Communication between the system data security assessment. The key players here, including passwords and other confidential data transmitted over the network whether there have been intercepted, mo
chess
- 中国象棋,位棋盘,Zobrist键值,alpha-beta搜索,置换表,局面评价,包含设计说明。-Chinese chess, a board, Zobrist keys, beta search, displacement gamerelease- table, the situation assessment, including design specifications.
java-chess
- 中国象棋,位棋盘,Zobrist键值,alpha-beta搜索,置换表,局面评价,包含设计说明-Chinese chess, chessboard, Zobrist keys, alpha-beta search, transposition table, situation assessment, including design descr iption
C-assessment
- 抛射投掷物集中目标得分 分别为5,10,20 一共3次机会 看最后得多少分-project a object to score
game
- Tic-tac-toe游戏搜索引擎,带有特定深度的minimax tree,并且自带有一个可以在非叶结点处进行评估的评估函数-Tic-tac-toe game search engine, with particular depth minimax tree, and comes with an assessment of the non-leaf nodes at the evaluation function
601
- his list contains the assessments that you have begun or completed. Please click on a grade to see the feedback for that assessment.
