搜索资源列表
FIN
- 这个是我原创的Direct走迷宫程序,迷宫是动态生成的,算法也全部是自己写的,第一次发布,对于学习Direct的人很有参照价值-this is my original Direct Maze procedure, the maze is dynamically generated, algorithm also write all their own, the first release, the study is full of Direct reference value
QQ_LLK_SOURCE
- QQ连连看*源码 20050609qq 连连看*简介 原理 1 截取屏幕,从而取得方块数据,然后搜索算法. 2 通过鼠标键盘钩子发送消息来消去. 3 腾讯反*作的很牛,连连看程序在接到鼠标点击消息的同时从驱动层判断有没有 点击消息,所以把0x00403291地址的内存锁定为0x00就可以让腾讯的凡*系统失效。 4 在消除过程中因为烟雾等特效的影响,中途按F9键分析结果很可能错误,谁有办法 解决这个问题一定要告诉我啊! 最好能取消动画特效,直接消去.
wadilei
- 该程序是挖地雷游戏的源码,思想明确,已经经过调试,可以直接运行,visual c++的算法-mines dug game source code, clear thinking, has already debugging, direct operation, visual c algorithm
tankclient
- 坦克大战客户端,移动接口等都已经设计好,算法设计只要直接调用接口即可-Battle City client, mobile interface has been designed and so well, algorithm design can be as long as the direct call interface. . .
TankServer
- 坦克大战服务端,游戏平台的搭建接口已经设计好,算法设计只要直接调用接口即可-Battle City server, the game platform has been designed to build a good interface, algorithm design can be as long as the direct call interface. . .
3DTankxJAVA
- 3Djava游戏,含代码和流程图哦!非3D组件,直接使用点,面,线算法.很好的图形学教程.有代码和流程图,值得学习.-3Djava games, including code and flowcharts Oh! Non-3D components, direct use of point, surface, line algorithm. A very good graphics tutorials. There is code and flow charts, worth learning.
3Dgame-direct
- 这个游戏是3D DIRECT编写的 有很多可以学习的知识 还有比较好的算法-This game is a 3D DIRECT written a lot of knowledge there can be good learning algorithm
zhajinhua
- 地主游戏中的牌型很多,算法也各有不同,但我总觉得网上一些通用的算法有点铺天盖地,所以,我决定自己来重新想一下算法,总的来说,无论你出什么处于,三带二,炸,4带一等,你总是有个主牌的,从牌只认张数,大小是无所谓的,所以,我将主牌清点出来应该就只有 对子,3条,炸弹,双王,顺子这五类,所以,在发牌或者拿到底牌后,我们直接将所有的主牌类型清理出来即可-Many landowners game card type, the algorithm is also different, but I the o
Java-Sorting-summary
- * 排序算法的分类如下: * 1. 插入排序(直接插入排序、折半插入排序、希尔排序) * 2. 交换排序(冒泡泡排序、快速排序); * 3. 选择排序(直接选择排序、堆排序); * 4. 归并排序; * 5. 基数排序。-* sort algorithm is as follows: * 1 insertion sort (direct insertion sort, binary insertion sort, Hill sort)
several-Astar-algorithm-demos(cocos)
- 几个cocos中A*算法的demo样例,可以用于在使用格子地图或非格子地图时设计AI寻路的参考,或者直接使用-Several cocos in A* demo sample algorithm can be used to design AI pathfinding when using a map or grid map grid reference or direct use
