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Ares1.0引擎代码
- Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码
FireSource
- 火魔源码,是一个基于D3D的简单游戏引擎,有脚本,声音,图像处理等,里面还有不少Demo,感觉不错。-worship source, based on D3D is a simple game engine, scr ipting, voice, image processing, there is also a lot of Demo, I feel pretty good.
VB_GDI_简化
- 这是一个基于VB6+GDI的游戏图像引擎,使用VC+VB混合开发-This is a GDI + based on VB6 image of the game engine, the use of VC + VB Development
FXAA
- Nvidia开发的基于图像处理的抗锯齿源码.-The development of image processing based on Nvidia antialiasing code.
Snake
- 经典的贪吃蛇游戏,不过这个是基于WIN32御用很多API做的,有很多图像处理的特效,是学习游戏制作的好资料-The classic Snake game, but this is based on the WIN32 API to do a lot of Queen, a lot of image processing effects, is to learn good information on game production
terrain
- 一个OpenGL的地形算法,是3D游戏编程要经常用到的一种算法,主要思想是根据图像生成地形。-An OpenGL terrain algorithm, is a frequently used algorithm in 3D game programming, the main idea is based on the image to generate the terrain.
AnimatorIcon
- 动画线程的设计与实现 Java动画编程有多种实现方法,但它们实现的基本原理是一样的,即在屏幕上画出一系列的帧来造成运动的感觉。Java多线程技术是Java动画编程中普遍运用的技术,它在控制动画程序的流程和动画的显示效果方面起着重要的作用。Java动画编程中的动画闪烁和图像残缺不全等现象,是Java程序员经常碰到的问题。本文以作者应用实例程序为基础,阐述如何运用多线程、重载Update、双缓冲和图像跟踪等技巧来解决这类问题,以达到动画显示的最佳效果。 -Animation Design a
GearSrc-1.2.0
- Gear UI Java Mobile framework -Gear from DigitalApes is a full blown open source framework aimed to provide a consistent infrastructure for Java Mobile developers. It provides a powerful set of tools to rapidly develop truly device independent Java
VCDDZ
- VC 版斗地主记牌器源码 基于图像识别-VC version Landlords note card source based on image recognition device
ins123
- 基于GUI的Java五子棋游戏源码,可人机对战,用java swing做的,运行时 需要修改图片的路径。 制作思路: 用按钮做棋子,用图片填充每个按钮。 设置棋盘为24*24的,五子棋FiveChessGame类,继承了JFrame,并且 添加了时间监听,五子棋的棋子chess,用JButton表示,五子棋棋子chess 对应的棋子标识,用于标记棋子的状态。 1表示黑棋,-1表示白棋,默认0表 示无棋子,点击棋子时设置棋子的图标setOnChessI
10
- 用c语言演绎“生命游戏,设定图像中每个像素的初始状态后依据上述的游戏规则演绎生命的变化,由于初始状态和迭代次数不同,将会得到令人叹服的优美图案。-With c language interpretation of " Game of Life, set for each pixel in the image after the initial state of the rules of the game based on interpretation of the change of l
XiangQi
- 自己根据常用的象棋算法做的一个象棋游戏。由于没有棋库所以性能比较差,可能只能供对算法感兴趣的朋友研究一下了。图像资源是从游戏软件里“借”来的。-Their own algorithm based on commonly used to do a chess chess game. In the absence of relatively poor performance of chess library so may only be interested in the algorithm for
FindDif
- 基于vs2005编写的qq美女找茬*,每幅图需要点一次-Qq vs2005 prepared based on external beauty finding fault, a bit of time each image
game02
- 基于MFC+图像编程的c++飞机打怪游戏-MFC programming based on the image plane Daguai game c++
24
- 所有的按键都是以图片形式插入,点击图片即可选中,在选择之前做一个简单的运算,数字1到13(基于54张扑克牌),然后以进行基本的数学运算,如+,-,*,/,(,)等,使得结果为24。-All the keys are inserted as a picture, click image to select it, before choosing to do a simple calculation, the numbers 1 to 13 (based on 54 cards), then for
LLKWG
- 连连看*代码,基于内存读取和图像识别。学习作品,参考了别人的代码-Lianliankan plug-in code, based on the memory read and image recognition. Learning works, with reference to the code of others
imagedeceter
- 图像检测,识别虚拟物体叠加,基于VC++实现-Image detection, identification, virtual objects superimposed based VC++ achieve
Tank
- 基于Open Cv的坦克大战游戏,本游戏利用Open Cv进行图片的操作,使游戏编写简单易懂,适合初学者学习。-Open Cv-based casual games, the games use Open Cv for image operations that make the game to write easy to understand for beginners to learn.
Chickens-Shader-Bundle
- - Parallax Specular Mapping with approximate self shadows. - Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions). - Self Shadowed relief Mapping. - Different faked subsurface scattering multila
Image-Based Lighting
- image based lighting
