搜索资源列表
ch21Code
- 一个用java写的关于粒子系统的小程序,模拟烟花点燃到消失的过程-java with a write on the small particle system procedures, simulating fireworks lit the process of disappearing
JSR184_Demo4
- JSR184的一个小例子,主要讲的是粒子效果,个人认为效果不是很好-JSR184 example of a small, mainly about the particle effects, I think is not very good results
EngineGame
- 不夜人的D3D游戏引擎,里面有完善的画面渲染,场景管理和粒子系统,如果认真学习肯定收获不少,我用他引擎写了一个好游戏-night of Motion game engine, with a perfect screen exaggerated, scene management and particle system, If conscientiously study harvest certainly many, I used his engine was a good game! !
22_195658_particle_pointspirit
- 粒子效果的实现,vc6.0下可编译,附带运行程序-particle effects are realized, could vc6.0 compiler, incidental operating procedures
grain
- 自己照着别人做的一个项目 在里面加入了 一个粒子系统 很简单的 可共出学者使用-their shining on others to do a project inside the inclusion of a particle system is very simple out of a total of scholars use
MYBOMB
- 游戏中爆炸效果的例子,将物体运动轨迹的计算、爆炸后粒子运动的计算及碰撞检测计算完整的结合到一起,包含全部完整源代码及执行程序-game Explosion example of the trajectory of moving objects, the explosion of computing particle collision detection and calculation of the integrity of these scholars, including full and
Particle
- 粒子系统的实现,实现游戏中的特效部分,比如:火焰,拖动的痕迹。
explode
- 游戏物理学中粒子爆炸效果的模拟-game particle physics simulation of the effects of the explosions
particle-engine-0.0.1
- Opengl 3d 粒子系统引擎
SolutionEg2d1.02.rar
- 一个基于DirectX的2D游戏引擎,良好的代码风格完整的代码注释,结构清晰,继续上次上传版本的更新,增加粒子系统,增加动画部分,添加了多个演示程序,更新了帮助文档,此代码为个人学习所写,若你下载了代码,发现问题或者你有一些建议,可用409361656@qq.com联系我,GUI部分我只完成了窗口和按钮这个两个控件,基类已经写好了,若你有兴趣的话请自行实现,The DirectX-based 2D game engine, good code style complete code Notes,
PhysX_Fluid.rar
- 基于PhysX的流体模拟 PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了,PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, an
src
- 基于ogre 图形渲染引擎,使用其基本框架,基本完成一个第一人称视角游戏的基本要素.如:粒子,场景,材质.-Based on the ogre graphics rendering engine, the use of the basic framework, completed a first person perspective game of the basic elements. Such as: particle, scene, the material.
hge-1.81
- 2D游戏引擎HGE1.81,整合了目前大部分相关的增强代码集合,其中包括: 1、修改支持DirectX9 2、添加中文说明文档和地图编辑器 3、添加中文输出与输出,添加Flash支持,添加与之相关Turorial代码样例 4、添加文本编辑框的选择、复制和焦点查询功能 5、添加对所有tutorials的调用工程,并修改所有Turorial工程设置以方便运行 6、添加中文的粒子系统编辑器 -2D game engine HGE1.81, integration of
engine
- eg2d引擎的最新版本,新增动画生成器,粒子编辑器,GUI系统,以及每个功能的演示程序,编译环境vc2003,directx9.0c2006-eg2d the latest version of the engine, add animations generator, particle editor, GUI system, and each functional demo program, the compiler environment vc2003, directx9.0c2006
Learning-Cocos2D
- 学习cocos2d游戏引擎的好书,在safaribooksonline上卖很贵,值得收藏呀!-This book is for anyone with basic programming knowledge who wants to create a game for the iPhone or iPad. In this book you will go through the entire process of writing a game with Cocos2D from zero to
ParticleSystem
- 粒子编辑器源码。例子编辑器。很强大 包含源代码。-Particle Editor source. Example of the editor. Very powerful source code included.
cocos2d-x_particle_sourcecode
- android cocos2d-x例子编辑器源码 支持在线编辑粒子效果 便于调节 可保存为plist格式用于2d-s游戏开发-android cocos2d-x examples editor source code to support online editing particle effects easy to adjust the plist format can be saved as a game developer for 2d-s
GameEngine
- 基于DirectX编写的3D软件框架,实现了天空盒、雾化、雪花粒子特效、摄像机漫游、骨骼动画、广告牌技术等,供新手学习用。-DirectX 3D software written framework the skybox, atomization, snow particle effects, camera roaming, skeletal animation, billboards technology for novices to learn.
Particle
- 基于C++的烟花游戏编程,符合重力等物理条件制约-Based on the physical conditions of C++, fireworks game programming in line with gravity constraints
fireworks3d
- 一个3D火焰粒子效果,使用JSR184,效果很逼真-Flame of a 3D particle effects, the use of JSR184, the effect is very realistic