搜索资源列表
ExplosionParticle
- JSR184的一个粒子效果,很适合用于游戏开发中,效果不错-JSR184 a particle effect, very suitable for game development, good results
TheFlowerDown
- 同样和我前一个作品一样的粒子系统原型机。主要是模仿花落的型态。不可以在外部调整参数。只是第一次用HGE写的初级作品。喜欢对大家有帮助-The same and I like the works of the previous particle system prototype. Mainly imitate the pattern of the flowers. Can not adjust the parameters in the external. HGE is only the firs
3D_Engine_opengl
- 基于opengl的3D游戏引擎代码 包含 GUI界面管理模块窗口引擎模块粒子特效模块输入系统模块 消息管理模块 音频管理模块 游戏场景模块 资源管理模块-Based on the 3D game engine opengl code contains GUI interface management module window particle effects engine module module module input system management module audio mes
particle
- 一个VB+DX8的简单粒子系统, 用到了方程和模糊功能-Nothing
Source
- Particle System Test Application on C#
expld
- DIRECTX9.0 简单粒子爆炸效果实现-Particle explosion effect DIRECTX9.0 easy implementation
PerfectParticle
- 这是一款游戏中的粒子系统,实现了简单的粒子效果。-This is a game of the particle system, the realization of a simple particle effect.
MyTank
- 坦克大战,碰撞检测,图形,粒子效果,具备可玩性-Tankedaizhan, collision detection, graphics, particle effects
GameEngineFramework
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,自动寻路。粒子系统-The realization of the basic framework of game engine camera. Terrain rendering. A* algorithm, automatic routing. Particle System
FogAndParticle
- 雾气特效,粒子系统演示-Fog and Particle
IrrChineseDemo
- Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
PSEd_Source
- 一个例子系统编辑器范例,非常适合DirectX方面粒子系统学习的初学者难度不高-a basic particle system editor
ball
- 小球粒子碰撞游戏,三个小球可自由移动,并在碰撞时带有粒子特效-Particle collision ball games, three small balls can move freely, and, in a collision with particle effects
rengongzhinengyouxi
- Particle Chamber Lecture six(游戏中的人工智能)\移动游戏中的人工智能 -Particle Chamber Lecture six (game AI) \ AI mobile game
Particle_Engine_v0.70
- Particle Engine v0.70, VC-Particle Engine v0.70, VC++
Torque_particleSystem
- Torque游戏引擎的粒子系统分析,帮助Torque初学者理解粒子系统和扩展自己的类库-Torque game engine particle system analysis, to help beginners understand the Torque particle systems and to expand their library
FireworkSystem
- 许多自然现象是由很多小的小颗粒组成的,它们有相似的行为。(例如,雪花落下,闪烁的火焰,冲出枪管的“子弹”),粒子系统用来模拟这种现象-Many natural phenomena is caused by many small, consisting of small particles, they have similar behavior. (For example, snowflakes fell, flashing flame, out of the barrel of the &quo
irrlicht-1.7.1
- Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
hgeforvc
- hge16,2D游戏引擎,虽然引擎的效率不太高,不过可以通过这个引擎完成很多东西,同时你还可以学习它里面关于粒子系统编辑器等的开发,还不错-hge16, 2D game engine, while engine efficiency is not too high, but the engine can be completed through a lot of things at the same time you can learn it inside on the particle sys
Particles
- 一个粒子类,效果非常不错。可以参考一下。-a particle code, it s very cool.