搜索资源列表
05.Textures
- 在D3D如何使用纹理映射,适合初学者,绝对经典,可以直接运行-in Motion how to use texture mapping, for beginners, absolute classics, and can be run directly
MultiTexturing
- 一个关于多重纹理映射的源代码,这是nehe教程的一个经典例子!-a multi-texture mapping of the source code, which is one of the guidebook nehe classic example!
OpenGL_TextureCube
- OPENGL做的纹理贴图立方体,很有学习的价值-OPENGL to do the texture mapping cube, it is studying the value of
md3loader
- Quake 3 s MD3 Viewer (july 13, 2007), loads and displays a player and a weapon. Supports lighting, texture mapping and animation. Includes a sample player model with weapon. See README for how to use it. Note (1): it uses the POSIX opendir/read
beauty
- 用direct9.0作的立方体盒子,对初学者学习纹理贴图和位置移动有很好的帮助-Used for the cube direct9.0 box, for beginners to learn texture mapping and location of the mobile have a very good help
Chap05
- 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color
3DGameProgramChapter6
- 3D游戏编程第六章的源代码,分三个目录,全部讲解纹理贴图,非常适合初学者-3D Game Programming Chapter VI of the source code directory is divided into three, all on the texture mapping is very suitable for beginners
gears
- TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simp
displayList_Transform_UserInteraction_Texture
- Examples include: Transformations, User Interaction, Texture Mapping, Display Lists, Drawing Circles -displayList_Transform_UserInteraction_Texture. Examples include: Transformations, User Interaction, Texture Mapping, Display Lists, Drawing Circle
200761603679
- 一个 3D 的全景漫游程序,它包含了制作 3D 游戏的许多基本技巧,例如:Z 缓冲, 纹理映射, 矩阵, 多角形排序和移动背景。程序中的 3D 世界包括一架飞机和一条小船和一些树,这样您将容易理解代码并自行修改为您需要的。所有这些只有区区 264KB。请看程序截图!-3D panorama of a roaming procedure, which includes 3D games produced many of the basic skills such as: Z buffering,
TextureMapping
- Texture mapping tutorial with simple example
1
- 凹凸纹理映射技术,利用Ogre实现凹凸纹理映射描述程序实现时的思路包括对每个调用的API进行详细说明.-Bump texture mapping techniques, Ogre bump texture mapping descr iption of procedures to achieve the idea of including a detailed descr iption of each API call.
3Dguangyun
- 当镜头对准太阳的时候就会出现这种效果,模拟它非常的简单,一点数学和纹理贴图就够了-This effect appears when the lens at the sun when simulate it very simple, a little math and texture mapping is enough
TexCube
- DX9.0C中一个简单的纹理映射demo,vs2012工程,下载解压后,运行.vcxproj文件就能运行。-DX9.0C in a simple texture mapping demo, vs2012 project, downloading codecs, run. Vcxproj file to run.
TexQuad
- D3DX9.0 中一个简单纹理映射的demo,vs2012/vs2010编译,运行其中的.vcxproj文件运行。-D3DX9.0 in a simple texture mapping demo, vs2012/vs2010 compile and run them. Vcxproj file to run.
Demo3D.part2-dApps-Net
- cocos2d的3d功能实现版本2,非常有用的demo,可以实现纹理贴图。-3d capabilities to achieve cocos2d version 2, a very useful demo, texture mapping can be achieved.
Demo3D_withAndroid_part1-dApps_Net
- cocos2dx的3d功能android实现版本1,非常有用的demo,可以实现纹理贴图。-cocos2dx realization of 3d android version features a very useful demo, texture mapping can be achieved.
3Dxfile
- 一个D3DX9开发的3D场景。可用VC6编译,有控制机制。纹理贴图。-D3DX9 develop a 3D scene. Available VC6 compiler, there are control mechanisms. Texture mapping.