搜索资源列表
qipan.rar
- 设计一个国际象棋的马踏棋盘的演示程序。以一二维数组Board[8][8]表示国际象棋棋盘,以用户输入任一位置作为马的起始位置,设为(i,j),其中0≤i,j≤7,马按照走棋的规则在棋盘范围内进行移动。本程序只求出一种遍历路径,用非递归程序实现吗的行走路线。,To design a chess board horse riding demo program. A two-dimensional array Board [8] [8] that the chess board to the user
ma.rar
- 本程序解决了关于国际象棋中马的周游路线问题,根据给出的初始点可以求出满足条件的所有路径。,This procedure resolved on chess in the horse traveled route, under the given conditions, the initial points can be derived to satisfy all the paths.
knight
- 2、 写出6×6方阵的骑士周游的解。要求骑士的起跳位置是任意指定的。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字依次填入6×6的方阵中,并输出。 (骑士周游:从起始位置出发,按国际象棋马的走法,不重复地将所有区域恰好走一遍。) -2, write a 6 × 6 square Cavalier travel solution. Requirements of the take-off position Cavalier arbitrary specified. The p
knight
- 骑士周游世界问题 , 一个称为骑士的棋子,能否在64个放个的棋盘上都走一次且只走一次?在国际象棋中骑士的移动路线是L型的(在一个方向上走两格,在垂直方向上走一格)-Cavalier travel around the world is an issue known as the Cavalier pawn can take 64 months left of the chessboard once and only go once? Cavalier in the international c
house
- 马踏棋盘问题描述设计一个国际象棋的马踏遍棋盘的演示程序。2. 基本要求将马随机放在国际象棋8*8棋盘的某个方格中,马按走棋规则进行移动。编制非递归程序,求出马的行走路线,-Horse riding problem described in the design of a chessboard chess chessboard horse traveled demo program. 2. The basic requirements will be placed randomly MA 8* 8
mataqipan
- 将马随机放在国际象棋的8×8棋盘Board[0~7][0~7]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,…,64依次填入一个8×8的方阵,输出之 -Ma Random Chess on the 8 × 8 chessboard Board [0 ~ 7] [0 ~ 7] of a box, the horse moves in accordance with the rules o
horse10.8
- 国际棋盘上马的周游问题,该问题描述了国际象棋棋盘上的一只马,恰好走过除起点外的其它位置各一次,最后回到起点。这条路线称为一条马的Hamilton 周游路线-Launched an international board of the travel issue that describes the chess board on a horse, just walked outside the other locations except the starting point of all time
ma
- 本程序解决了关于国际象棋中马的周游路线问题,根据给出的初始点可以求出满足条件的所有路径。-This procedure resolved on chess in the horse traveled route, under the given conditions, the initial points can be derived to satisfy all the paths.
bianliwenti
- 中国象棋马的棋盘遍历程序,对任意位置上放置的一个马,均能选择一个合适的路线,使得该棋子能按象棋的规划不重复地走过棋盘上的每一个位置-Chinese Chess board horse traversal procedures, placed anywhere on a horse, able to choose a suitable route, making the chess pieces can be according to the planning board did not repe
horse_CSDN
- 跳马的回溯算法(8*8 的国际象棋棋盘上的一只马,恰好走过除起点外的其它63 个位置各一次,最后回 到起点。这条路线称为一条马的Hamilton 周游路线。对于给定的m*n 的国际象棋棋盘,m和n均为大于5 的偶数,且|m-n|≤2,该算法找出一条马的Hamilton周游路线。--Vault of the backtracking algorithm (8* 8 chess board on a horse, just walk outside except from the other 63
1
- 一个n*n的棋盘,任意一个位置,不重复走过的路线,实现马的周游问题-A n* n board, any place, not repeat traveled route of travel, horse
ttttt
- 国际象棋棋盘上马的周游路线问题, 国际象棋棋盘上马的周游路线问题-Chess board launched the tour route, the international chess board launched the tour route, the international chess board launched the route of travel
Traversal-of-horse
- 在中国象棋棋盘上,对任一位置上放置的一个马,均能选择一个合适的路线,使得该棋子能按象棋的规则不重复地走过棋盘上的每一个位置。 完成以下功能: (1)依次输出所走过的各位置的坐标; (2)最好能画出棋盘的图形形式,并在其上动态的标注行走过程; (3)程序能方便地移植到其它规格的棋盘上。 -In Chinese chess board, the location of any place on a horse, able to select a suitable rout
horse
- :将马随机放在国际象棋的8X8棋盘Bo阿rd[0..7,0..7]的某个方格中,马按走棋规则进行移动。 要求每个方格上只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线 ,并按求出的行走路线, 将数字1,2,…,64依次填入8X8的方阵输出之。- The horses were placed in the 8X8 chess board Bo A rd [0 .. 7,0 .. 7] of a box, the horse to move according to
housetapipan
- 将马随机放在国际象棋的8×8棋盘Board[0~7][0~7]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,…,64依次填入一个8×8的方阵,输出之 -The horses were randomly placed in 8 × 8 chess board Board [0 ~ 7] [0 ~ 7] in a box, the horses go by the rules of chess
mygame
- 能够自动寻路线的java开发的2d游戏。包含源码和图片-Can automatically find routes in java 2d games. Contains the source code and pictures
search
- 在西洋棋中的武士(knight)与象棋中的马相似,走的是L型路线,输入一个表示期盼的大小值n,在输入一个起点坐标,找出一条从那一个起点,可以让武士棋走完n*n格而不重复的路径-Samurai (knight) in chess and chess in the horse is taking the L-shaped route, enter a size value n looking forward to enter a starting point coordinates, to iden
Horse-Stepping-on-board
- 在传统中国象棋中,马走日型路线。本代码就是按其规则,让马从棋盘任一点开始,输出它可以行走的所有点的坐标。-In traditional Chinese chess, horse go day-type line. The code according to the rules, let the horse from checkerboard any point, the coordinates of all points of output it can walk.