搜索资源列表
j2megamejiaocheng
- j2me游戏引擎,讲述一下游戏引擎的编写设计,方便开发-j2me game engine, write about what the game engine designed to facilitate the development of
3D-game-engine
- 3D游戏引擎中的室外大场景渲染技术研究与实现-3D game engine in a large outdoor scene rendering technology research and implementation
VegaPrime
- Vega Prime中文教程,游戏引擎开发,更好更快-Vega Prime Chinese tutorial game engine development, better and faster ... ...
Game_TianLongBaBu_Scheme_Pack_1
- 天龙八部1游戏策划案压缩包1,内容包括城市帮派,宠物系统,等级和携带金钱规则,副本系统文案-Dragon 1 Game archive 1 case planning, including urban gangs, pet system, grade and carry the money rule, a copy of the system copy
Game_TianLongBaBu_Scheme_Pack_2
- 天龙八部1游戏策划案压缩包2,内容包括游戏宏观玩法设定,经济系统,骑乘聊天系统设定,人物属性设定等-Dragon 1 Game archive 2 case planning, including the game play to set the macro economic system, riding chat system settings, character set and other properties
Game_TianLongBaBu_Scheme_Pack_3
- 天龙八部1游戏策划案压缩包3,内容包括生活系统,死亡模式设定,物品分配,交易设定,状态切换设定,玩家商店,NPC商店,摆摊设定-Dragon 1 Game archive 1 case planning, including living systems, the death mode settings, goods distribution, transaction set, the state switch setting, the player shop, NPC shops, set u
game-book
- 游戏设计与开发类图书 用于游戏的开发及创意设计 -Game design and development books for game development and creative design
word
- VC++的游戏UI步骤详解,附有图片代码,初学游戏设计者可参考一番-VC++ Detailed procedure of the game UI, with a picture code, novice game designers can refer to some
J2ME
- 本章实现了一个单屏幕飞机游戏,讲解了 2D 游戏的策划和架构设计,这些设计侧重在单屏手机游戏上。之后对程序设计以及游戏商用化进行了更深层次的讨论,包括游戏定制、版权保护和游戏框架等内容。-This chapter implements a single-screen aircraft games, 2D games to explain the planning and architectural design, the design focused on a single screen ph
OgreOde-WalkingCharacter
- 用OgreOde创建一个会走动的角色,以ogre为渲染引擎,ode为物理引擎的第一步。-Will move with OgreOde create a role for the rendering engine to ogre, ode physics engine for the first step.
AI-framework
- 用js写的状态机框架 实现AI的必备佳品-AI framework
carrace
- 很好的赛车程序,一方面自己可以进一步学习C语言,另一方面可以体验游戏带来的乐趣-A very good car in the race program, on the one hand, you can further learn C, on the other hand can experience the fun of the game brings
----JakePSimpson
- 这是一份有关游戏引擎编程的文档,很详细,值得一看-This is a game engine programming, documentation, very detailed and worth a visit
Learning-OGRE
- 本教程的目的是从使用者的角度将OGRE引擎最基本的概念和使用方法做一个较全面的介绍。本教程隐藏了OGRE引擎内部的底层内容,力求做到简单、易懂,是OGRE引擎的入门教程。-The purpose of this tutorial is to do a more comprehensive introduction to the basic concepts and use of OGRE engine from the user' s point of view. Hidden withi
hge1
- HGE教程!很实用!入门者可以看的!可以快速的写东西出来!-HGE tutorial! Very useful! Beginners can see! Can quickly write something out!
BVH-OGRE
- Ogre引擎的学习资料,目前ogre引擎很热,希望大家有机会学习一下,-Ogre engine, learning materials, ogre engine is very hot now, I hope you have the opportunity to learn about, huh, huh
glass
- unity3d建筑玻璃shader代码,车漆代码-the unity3d building glass shader code
HGE
- HGE基础教程,适合新手,包含一些最基本的函数的应用和解释-HGE based tutorial for novice
UnrealScript
- 这是一篇描述Unrealscr ipt编程语言的技术文档。它不是指南,也没有提供有用的Unrealscr ipt代码的详细例子。要获得Unrealscr ipt的例子,读者可以参考引擎的源代码,它提供了成千上万行的有效代码,用来解决许多例如AI、运动、武器装备和触发事件等很多问题。最好的入门方式是查看"Actor"、"Object(物体)"、 "Controller(控制器)"、 "Pawn(士兵)" "Weapon(武器)"的脚本。 本文档假设读者使用过C/C++或 Java编程语言、熟
Unity3DHelpFile
- Unity3D中文帮助文档,是脚本帮助文档。希望大家有需要-Unity3D help