搜索资源列表
FindPath_kinpoo
- 连连看 寻路算法 递归实现 /** * Author:郭剑波(KINPOO) * Last Modify:2005/11/21 13:40 * Purpose:find path for lian lian kan */-find their own path to achieve recursive algorithm / ** * Author : Jian (KINPOO) * Last Modify : 10/14/2005 13:40 * Purpose : fin
findwayvc
- 这个演示原来的设计是一个2D游戏的地图编辑器, 在这里主要演示Path-finding的算法 它可以随时设置地图上遮挡格子信息(用CTRL或ALT + 鼠标左键来设置), 然后控制人物 在地图上行走. 寻路生成的路径会由*标示出来 滚屏操作 : 用按键 E, D, S, F控制-this demonstration is the original design of a 2D game map editor, Here the main demonstration Path -
PathFinder
- A*寻路算法,简单的寻路,吸附及半吸附寻路等算法实现
labyrinth
- VC写的迷宫游戏,图形化界面,地图自动生成,拥有存读档,自动寻路,编辑地图等功能-VC wrote the maze game, a graphical interface, automatic map generation, have kept reading files, automatically find its way, edit map features such as
vbgamexulu
- 用VB编写的,用于游戏后台自动寻路,相互学习共同进步!-Written using VB for the game automatically in the background wayfinding learn from each other make progress together!
XX
- VC A算法源码,,游戏自动寻路比如大话西游戏 没有自动寻功能的游戏,,可以使用些源码-VC A algorithm source code, the game automatically find its way
FlxPathFinding
- FlxPathFinding,flex寻路算法,a星算法,as3.0.不错的学习质料-FlxPathFinding the flex pathfinding algorithm, a star, algorithm, as3.0 good learning material oh
RTS
- 一个简单即时战略DEMO,具有单选单位、框选单位、A星寻路、自动寻找可走最近点、简单队形等功能-A simple real-time strategy DEMO, with radio units, marquee Unit, A Star pathfinding, automatically looking to go the nearest point, the simple formation
A--Star
- A星寻路的全部代码 相信大家都了解 网上其他地方都难找到了 绝对有用的 在下太嫩做的不好 希望大家支持-A star pathfinding code I believe we all understand that elsewhere on the Internet is immune to find absolutely useful next too tender badly do hope that you will support
TeachAStart
- 寻路 根据A*算法改编的线路寻路, 得到节点下的线段中的最短路径-A* get Path
as3Pastar
- as3版A*寻路优化算法,代码短小精悍。附有测试程序。可用于Flex, as3 游戏开发-as3 version of A* pathfinding optimization algorithm, code dapper. With the test procedures. Can be used in Flex, as3 game development
Recast
- 一款非常经典3D游戏寻路场景制作,导航网格资源制作,非常适合3d游戏寻路-The navigation grid resources in the production, ideal for 3d game pathfinding
paopaotang
- 游戏 泡泡堂 源代码 C 人工智能 本游戏模仿盛大网络版泡泡堂,使用C和windows api编写完成,使用到了碰撞检测,人工智能技术。而人工智能部分又使用到A寻路算法,有限状态机。-Artificial intelligence game the BNB source code C
TowerDefend
- 一个简单的ios塔防游戏源代码,里面有敌人寻路、防御塔追踪、升级系统等等。-a sample Tower Defend Game s code,There are so many systems in it such as Animy-Auto,Target tracking,Level system and so on.
Astar
- A*算法实现。 A星寻路算法核心部分实现-A star algorithm which is fulfilled by myself
ck
- VC++ 寻路算法与A*算法相似 名为W*算法-VC++ and A* pathfinding algorithm similar algorithm called W*
AStar2
- A*算法,游戏编程中常用的寻路算法,非常快-A STAR ALGORITHM, BE USED FREQUENTLY IN GAME PROGRAMMING
game52
- 简易塔防游戏基于matlab的实现,实现自动寻路以及检测塔的放置是否重叠-Simple tower defense game based on the realization of matlab
several-Astar-algorithm-demos(cocos)
- 几个cocos中A*算法的demo样例,可以用于在使用格子地图或非格子地图时设计AI寻路的参考,或者直接使用-Several cocos in A* demo sample algorithm can be used to design AI pathfinding when using a map or grid map grid reference or direct use
E语言贪吃蛇源码及自动寻路
- E语言贪吃蛇源码及自动寻路,使用了超级模块8.0,感兴趣的朋友可以看看
