搜索资源列表
TinySeal3
- 翼飞冲天测试版源代码, 包含了完整的 cocos2d-x 游戏引擎. 使用 box2d 进行物理计算-Tiny wings test version of the source code, including a complete game engine cocos2d-x, using box2d physical engine.
raycar-src-2006-08-24
- 这是一个用ODE物理引擎做的赛车游戏小演示。用一个盒子和四个轮子做赛车。也演示了如何用capsule和raycast做几何边界检测来模拟在地面行走。FPS类型。-This is a small demo, showing how to build a race car using the ODE physics library, using a box and four rays for the car physics. It also shows how to build a "p
5100379056_Source_2.0
- 用java实现的物理撞球小游戏 而且基本的运行平台为安卓4.0 采用jbox2d物理引擎实现的碰撞监听和物理过程 游戏过程容易理解 代码看上去也比较舒服容易学习-Java achieve the physical billiards game and basically run platform for Android 4.0 with jbox2d physics engine to achieve collision listener and physical processes in th
jiglib_bowling
- 一个基于flash AS3,结合jiglib三维物理引擎进行制作的三维保龄球游戏,非常适合flash 3D游戏开发者学习之用。-Based flash AS3, 3D bowling game produced to combine jiglib 3D physics engine, ideal for flash 3D game development learning purposes.
PoolRebel
- PoolRebel in windows 用Windows API编写的台球游戏。在没有使用第三方物理引擎的条件下,基本实现了球的碰撞、回旋等要求。支持下杆儿角度、力度和击球点的设置,并能在调整设置时实时显示主球走位和被碰球的去向。支持更改桌台、球和球杆,并会因此能产生细微区别。 -PoolRebel in Windows Written by Windows API billiards game. Without the use of third party physical
NewtonBasicGeometry
- 这个例子展示了Newton物理引擎和Direct3D中怎样使用基本的几何形状(球,圆柱,箱子),注意这个例子中只使用了球,圆柱,箱子等几何形状,其他的Newton几何形状还包含圆锥、胶囊、斜面圆柱等。-This sample shows how to use some of the basic geometry in Newton (sphere, cylinder, box). Note that while only the sphere, cylinder, and box are use
NewtonCharacterController
- 这个例子展示了如何在Newton物理引擎中创建角色控制器。它被简化为我们把力放在胶囊物理对象上,并用一个关节使他保存直立。-This sample shows how to create a character controller in Newton. It is simply a capsule physics object that we push around using forces, and keep upright using a joint.
bullet3-master1111
- bullet物理引擎,世界排名第三的物理引擎,超级逼真的模拟效果-bullet physics engine, the world' s third-ranked physics engine, super realistic simulation results