搜索资源列表
Book-08-Rendering
- Maya即学即会简体中文完整教程..太大了 共14块,解压完100多M,一次传不上去,快下载-that Maya will learn English much integrity Directory .. A total of 14, more than 100 decompression End M, a Biography is not improved, faster download
第十一章 画图软件的开发
- 这是一个绘图开发小程序,可是实对基本图形的绘制,如直线圆,椭圆等,对初学者有接见作用-This is a small graphics development process, but the real basic graphics rendering, as straight round, oval, have met for beginners role
Adaptive deblocking filter
- 这是介绍H.264编解码中 Deblocking Filter的一篇IEEE的文章,写的的很好!推荐! 还有希望版主在源码类型多媒体里面加一个H.264的条目。-introduced H.264 Decoder Filter rendering of an IEEE article, write well! Recommended! The moderator also hope that the types of multimedia source inside an H.264 plus
rtotex
- It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is then made current, and the pb
caview_GUI
- 基于摄像机阵列的非真实感图像绘制 The source code of the rendering algorithm employed camera array
mp3en
- rtbuf.c is an implementation of a buffering scheme using the POSIX realtime features. Its aim is to provide smooth playback of MPEG audio streams even on a very heavily loaded machine. It uses many advanced features of the operating system: -
传统多人连网对战arpg游戏《混乱竞技场》源代码
- 客户端GSLIB\\GSLIB.DSW包含含游戏客户段代码、图形引擎代码和资源工具代码) GSLIB是一个以D3D渲染为主的2d引擎,是作者多年的工作经验积累写成的引擎,引擎效率应该不错,整合了游戏中大量常用的技术,作者认为经过优化以提高至少一倍以上的速度.-client GSLIB \\ GSLIB.DSW included with the game of the client code, graphics engine source code tools and resources) is
WaveCtrl_src
- 绘制wav图形的代码,从国外网站上下的,感觉还可以,与大家分享-Wav graphics rendering code, the whole site from abroad, and the feeling can also share with you
BoneAnimation
- vs2003中用directx编写的两节骨骼。用户可以使用鼠标渲染顶部的骨骼,使用箭头键移动整个骨架。-directx prepared using vs2003 two bones. Rendering the user can use the mouse at the top of the skeleton, use the arrow keys to move the entire skeleton.
osd
- 在屏幕上显示音量控制信息 调用Core Audio APIs 适应于vista win7-This sample uses the Core Audio APIs to implement an on-screen display that shows volume changes to the output stream that plays through the default audio-rendering endpoint device. The on-screen display a
Realtime_Renderinga
- Real time rendering summary
RTFlib
- cartoon rendering source with VC
SWF_Control_src
- Flash( SWF ) rendering source Flash activeX control
ogre-v1-6-5(1)
- ogre对于2D和3D图形渲染引擎,不过配置有点复杂,这是ogre的源文件-2D and 3D graphics ogre for rendering
wavvcmfc
- 因为 现在的有关音频编程的资料很少 多是商业的 这个并没有什么算法实现 仅提供一个框架 为编程方便 主要有3个类 分别实现 音频文件管理 波形文件图形绘制 算法分析-Because of little information about audio programming mostly commercial and there is no algorithm that provides only a framework for programming convenience Th
2D3D-Mixed-Service-in-T-DMB-System-Using
- In this paper, we introduce a 2D/3D mixed service in Terrestrial Digital Multimedia Broadcasting (T-DMB) system using depth-image-based rendering (DIBR). The 2D/3D mixed service is the 3D service type that 3D contents are shown partially whil
8bitYUV
- 使用 8 位 YUV 格式的视频呈现 颜色空间和色度采样率转换 本节提供了在 YUV 和 RGB 之间进行转换的指南,以及在某些不同 YUV 格式之间进行转换的指南。-8-bit YUV format video rendering color space and chroma sampling rate converter This section provides a guide for conversion between YUV and RGB as well as some diffe
MyPlayer
- 基于mplayer.ocx插件实现的VB播放器,基于Directshow+DC DSP实现音乐可视化频普,EQ,声道合成,使用VMR9实现视频渲染(亮度,对比度,饱和度,色调)。之前因使用C的一个COM DLL,需要注册,部分电脑不注册无法加载。现去掉DLL,内部完成加载和删除FILTER完成。实现WMP可视化效果。-The mplayer.ocx plug-in implementation of VB player based on Directshow+DC DSP music, visu
voice1
- 声音频谱和时域图像的matlab绘制,并且加入固定频率的噪音听取其效果。-Sound spectrum and time domain matlab image rendering, and adding noise fixed frequency to listen to its effects.
GidLine
- 使用VC++编写仿Windows画图软件,实现线条、矩形等基本图形的绘制。-Using VC++ to write a copy of the Windows drawing software, to achieve the line, rectangle and other basic graphics rendering.
