搜索资源列表
shiyong_mmap
- 这个是摄像头内存映射方式的使用方法,很适合初学者使用-This is the way of memory mapping camera to use, it is suitable for beginners to use
framebuffer_dot
- 一个采用framebuffer方式向液晶上显示的例子,最基础的显示点。即打开framebuffer、内存映射,直接画点。-By way of a liquid crystal display framebuffer example, the display of the most basic point. That is to open framebuffer, memory mapping, direct drawing point.
capture
- 基于V4L的视频抓图程序,其中包含直接读取内存和地址映射两种读取摄像头采集的视频数据的方法。-Based on the video capture V4L program, which includes direct reading memory and address mapping of two cameras capture the video read the data.
video_capture
- 采用V4L2(video4 linux2)编程,在开发板上实现视频监控。开发板的USB外界摄像头后,运行该程序可在屏幕上看到实时监控画面。在V4L2中,视频设备被看作一个文件。打开设备文件后,获取设备的capability,检测视频设备支持标准,进而设定视频采集方式(内存映射的采集方式),捕捉到的图像数据利用yuv格式转换为rgb格式的算法进行处理,处理后的图像数据循环入队列缓存,并重新采集下一张视频数据。-Using V4L2 the (Video4 linux2), programming,
DDFADFA
- V2L视频采集,通过内存映射方式采集图像,并保存。已验证,可用用,基于6410.-V2L video capture, capture images through memory mapping, and save. Verified, available to use, based on 6410.
