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Bitbitchuli
- 昨天在论坛上,有人问起双缓冲的实现问题,想起网上这方面资料比较凌乱,而且多是 DirectX 相关的,今天特地在这里给大家简要的介绍一下双缓冲技术及其在 VC++ 的 GDI 绘图环境下的实现。 -yesterday at the forum, it was asked to achieve double-buffer issues, I think this information online comparison messy, DirectX is also more relevan
GDIPlusDemoA
- GDI+例子,有双缓画图,多线程控制等。可以用为学习-GDI+ example, a double buffer drawing, multi-threaded control. Can be used for learning
shuanghuancun
- 双缓存,用于屏幕绘图,减少因频繁刷新图形而带来的闪烁感-Double buffer for screen drawing, refresh the graphics and reduce the frequency of light flashes caused
View
- 实现一个背景画图,其中用到了双缓冲画图和View画图,画了椭圆和长方体-The realization of a background drawing, which uses a double buffer drawing and View drawing, painting of the elliptic and rectangular parallelepiped
