搜索资源列表
QSGExamples.zip
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。 本书
Mogre初级教程演示程序
- Mogre初级教程演示程序,搭建一个场景,展示节点、场景管理器等等的作用-Mogre junior tutorial demo program
Octree
- 八叉树场景管理,有详细的代码,且可读取3ds文件-octree
SceneOBJ_sample
- opengl场景管理程序源代码,来自www.physdev.com-opengl scene management program source code, from www.physdev.com
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
RealtimeTerrainNgine
- 讲述3d实时渲染技术,包括实时渲染地形引擎和场景管理器-About the 3d real-time rendering techniques, including real-time rendering of the terrain engine and Scene Manager
ATI_Framework
- ATI的技术演示框架 非常实用 若加上资源管理和场景管理 就成了个跨平台引擎-ATI Demo Framework
Ogitor
- Ogitor是一个基于Qt和OGRE3D引擎的场景管理器-The Ogitor a scene manager based of Qt and OGRE3D engine
DirectX_3D_Programing_Source_Code
- Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other
BSP
- 演示了BSP室内场景管理器(ST_INTERIOR)的使用,取自OGRE的BSP例子。一般例子都使用普通场景管理器(ST_GENERIC)。-Demonstrates the BSP indoor scene manager (ST_INTERIOR) the use of the BSP from OGRE examples. Typical examples are the use of ordinary scene manager (ST_GENERIC).
Culling-Test
- culling test 源码, 可用于3D渲染的场景管理,提高渲染速度。-the source code of culling test
SceneManagerFor3dsmax9
- 场景资源管理器是一个跟踪包含在Max场景中的所有对象。这些对象的范围很广,从元和编辑几何体假人和骨头。可以创建并在最大视擦除任何被认为是一个对象。场景资源管理组织在视觉上直观。-Scene Explorer is a manager that keeps track of all objects contained in a max scene. These objects can range widely primitives and editable geometry to dummies
