搜索资源列表
OpenSceneGraph2.4
- OpenSceneGraph Class Documentation 基于2.4版本。对OSG学习和使用者来说,一个类参考手册的作用无需赘言。-OpenSceneGraph Class Documentation for version 2.4.
opengl.tar
- opengl函数查询手册,opengl开发不可缺少的工具-opengl
OpenSceneGraph_Quick_Start_Guide
- OpenSceneGraph是C++的开源库,主要是在科研中用来代替OPENGL等于硬件相关度较高的编程工具。此资料是其的手册文档-OpenSceneGraph is open-source C++ libraries, mainly in the scientific research is used to replace the OPENGL is equal to a high degree of hardware-related programming tools. This infor
3DGame
- 这是一本Direct3D的入门教程,由翁云兵老师编写。特别适合初学者使用,当然对那些高手也可以当做手册来用-This is a tutorial introduction to Direct3D by Weng Yunbing teacher preparation. Particularly suitable for beginners, of course, those who master the manual can also be used as
vtk5.1
- VTK 用户手册 5.1版本 chm格式 -VTK User' s Guide version 5.1
CG
- CG资料,很不错的,大家可以下载用用,包括使用手册和说明-CG data, very good
3D_Surfer
- 3d surfer软件使用手册,可以显示三维图像,进行插值,拉各方向切片等-a software that can view the 3 dimension imaging ,get the slice and so on
Unity3d-Manual
- unity3d 手册创建游戏,使得程序员掌握基础知识,创建三维游戏。-unity3d manual to create the game, allows the programmer to master the basics of creating three-dimensional game.
JMVC-User-manual
- JMVC学习手册,配合JMVC代码的说明,详细介绍JMVC的运行步骤。-JMVC learning manual, with JMVC code instructions, detailing JMVC running steps.
OGRE-Manual-v1.4.0
- ogre1.4官方发布的开发手册的中文翻译版本。-ogre1.4 official development manual Chinese translation version.
CgReferenceManual
- nvidia 的gpu编程语言 cg的用户手册 学习u3d shader的可以参考-the U3D shader the the nvidia gpu programming language cg user manual to learn can refer to
3dpvt2010-booklet
- 3dpvt2010会议手册,第五届3D数据处理、可视化和传输国际会议收录的论文摘要集锦。-This is the booklet of abstracts of 3DPVT10, the Fifth International Symposium on 3D Data Processing, Visualization and Transmission, held in Paris, France, in May 2010.
UNITY-service-manual-
- 主要涉及到UNITY软件中中文操作手册。-Mainly related to the UNITY software Chinese manual.
unity3D_API
- unity3D API中文参考手册,是描述unity3D的脚步手册,内容详尽,可做脚步编写时的参考。-unity3D api manual
The-Allegro-5-Library
- Allegro 5 Library,这是官方的一份API参考手册,可以结合visual studio 2010进行游戏编程。-Allegro 5 Library, which is an official API reference manual, can be combined with visual studio 2010 for game programming.
unifycommunity-shaders
- Unity3D的Shader手册。比较完善的一个使用说明,用以查阅API-Shader tutorial to unity3d
ISee
- ISee图象引擎是一款可应用于 VC++ MFC 程序设计的开发包,它可以使您的软件产品拥有强大的图象读写、显示功能,并提 供了极易扩展的图象处理接口。能让您在最短的时间内编写出专业水准的图象软件。与同类型图象开发包相比,ISee图象引 擎具有以下的一些特点: * 提供多达26种图象格式的读写插件(详见下面的插件一览表),新的插件还在不断地开发当中。 * 支持从EXE、剪贴板、窗口、HBITMAP句柄、内存等多种介质中直接读写图象。 * 拥有极简易的使
VTK用户手册
- VTK操作手册,为初学者打下基础的,了解VTK的使用,打下基础。(VTK operating manual, lay the foundation for beginners, understand the use of VTK, lay the foundation.)
VTKTextbook
- VTK用户手册,用于学习3D图形编程,方便查阅函数。(VTK user manual for learning 3D graphics programming)