搜索资源列表
SinSeaWave
- 海浪的实现
29_hailangmoni
- 精通DirectX 3D图形与动画程序设计 这本书的源码 第二十九章 海浪效果模拟
myOcean
- 用Shader语言实现的海浪效果,是根据网上代码改写的。
The_simulation_result
- DirectX 3D实现的海浪效果模拟-DirectX 3D realization of the wave simulation results
myOcean
- 基于OSG和着色语言实现的动态海浪效果,包括光线折射、散射等-OSG and shading language based on the dynamic effect of waves, including light refraction, scattering, etc.
wave
- 大规模海浪模拟,由鼠标和键盘可控制方向,包括天空盒、陆地、光照等信息。-Simulation of large-scale waves, can be controlled by the mouse and keyboard direction, including the sky boxes, land, light and other information.
GerstnerWave
- 该代码通过OpenGL语言编写的基于Gerstner波形成的动态海浪模型(this is a Dynamic wave model based on Gerstner wave using OpenGL)
SeaSim.m
- MATLAB仿真三维海浪模型,通过模拟来进行立体仿真和二维建构(3D construction of sea wave based on MATLAB simulation)
u_pm2
- 基于pm谱模拟海浪高度场.产生二维的随机海面(based on pm spectrum simulation of 2-D sea surface)
waterwave002
- 该程序模拟了海浪的三维动态仿真,展示了随机海风作用下,波浪的运动。(The program simulates the three-dimensional dynamic simulation of ocean waves)
