搜索资源列表
Vegafx
- 本程序基于VEGA,在动画的展示小人滑草的同时,配以漂亮的火焰。-VEGA, the animation display villains Skiing at the same time, and with a beautiful flame.
ProceduralFire
- 一个模拟火焰的例子The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.
DEMO_Kool_Fire_Exe_And_Src
- 国外牛人写的火焰模拟的程序,文件较大,程序运行需要特定的硬件环境(对显卡要求比较高),做火焰模拟的学者可以下载去好好研究
fire32.tar
- 火焰模拟源代码--该程序是运行在linux下的,32x32x32 grid, moderate randomne
MYFIRE2
- oepngl实现火焰的模拟 采用粒子系统和纹理映射
Particle
- VC++6.0下,OpenGL,显示雨,雪,火焰等粒子特效,以及调整视点的功能。-the IDE environment , Visual stdio 6.0 and OPenGL SDK to Show the particle effect,for example snow,rain,flame
fire2
- D3D例子系统写的火焰效果 挺好的 大家可以借鉴-D3D examples of the flame effect system to write nice we can learn from
osgvr
- 基于OSG的火焰模拟程序 事先需要先安装osg-OSG-based simulation of the flame need to be installed prior osg
fire1
- 一个火焰的d3d程序(课程设计参考的,嘿嘿),供初学者使用。-D3d a flame process, for beginners to use
S
- 产生水纹、火焰及熔岩效果示例,高手写的代码,很炫的-Watermark generation, effects of flame and lava example, the master code to write, a shining of the
ParticleAndBillBoard
- 本程序代码是利用OSG渲染引擎中的例子系统部分编写的爆炸的火焰的细节描写,很有实用价值。-The code is a the explosion flame OSG rendering engine part of the example system written detailed descr iptions, very practical value.
Fireworks
- D3D中火焰特效的简单源码,一看遍懂,初学者必看。-D3D in simple flame effects, source code, looking around to understand, beginners must-see.
ViewTest
- 在Qt环境下,使用粒子系统实现的一个蜡烛火焰模拟的模拟。-the simulation of candle flame via particle system.
Mufire
- 基于c++6.0的MFC框架编写了粒子模拟火焰,简单的可视化效果-Based the MFC framework c++6.0 prepared particle simulation flame, simple visualization
Particles3DSample_4_0
- 火焰特效,用50个左右的粒子即可描述出比较逼真的火焰特效,开发平台xna-Flame effects, with particles of about 50 to describe the relatively realistic flame effects, development platform xna
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
SceneDemo
- 基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accel