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ogre-analyse
- ogre引擎结构和代码分析中文资料汇总 文档教程基础教程 中级教程 OGRE分析之设计模式 OGRE分析之消息机制 渲染系统线程化 OGRE分析之文件系统-ogre engine, data structure and code of Chinese Basic Course Intermediate Course summary document tutorial design pattern OGRE OGRE analysis of the message mechanism
lightrender
- GxRay 是一个高品质的光线追踪渲染器,支持多种高级渲染技术。GxRay可以对各种基本几何体(球体、长方体、圆柱体、凸面体、平面等)以及复杂的三角形网格进行光线追踪。使用KD树加速追踪过程,优化渲染速度。支持多线程渲染,充分利用多核CPU的计算能力。-Physically Based Rendering : From Theory to Implementation
vega-prime-frame-thread
- VEGA PRIME 2.0.1 线程模式 MFC单文档-VEGA PRIME VC MFC
dewall-omp
- 德洛伊三角划分算法delaunay-dec,其中使用了open-MP指令来实现多线程加速运算-De Luoyi triangulation algorithm the delaunay-dec, which use algorithms to speed up the computation of the open-MP
MFC
- 对于MFC概述,相对于win32的区别,消息映射的实现,MFC对象的创建、进程和线程、状态 等基础知识-For MFC overview, relative to the win32 difference between message map to achieve the creation of the MFC object, process and thread, state the basics
zjyvisualparallel
- 对地震体数据进行体绘制,并利用多个线程实现了并行三维可视化-Seismic volume data, volume rendering, and the use of multiple threads to achieve a parallel three-dimensional visualization
unityCSharp-thread-
- 介绍UNTIY3D开发环境中,C#编程语言关于线程的培训教程。-Introduction UNTIY3D development environment, C# programming language on the thread of the training course.
intel_mutilcore_smoke-source-r1.2
- intel 基于多核优化游戏引擎示例代码。根据cpu核心数创建多个线程,并行处理AI 物理、特效 渲染等,提高帧率和流畅度。由于pudn文件大小限制,删除了资源文件,只留下源代码。-intel multicore optimized game engine example is based on code. Creating multiple threads based on the number of cpu core, parallel processing AI physics, effe
unity75_poolManager
- Unity 插件 线程池,使用时候改下后缀- U659 u0E0B u4E0B u5E0B u7E0F u7E0F u7A0B u6C60 uFF0C u4F7F u7528 u65F6 u5019 u6539 u4E0B u540E u7F00