搜索资源列表
PCGamePrograme
- 《PC游戏编程》书籍所有例子的源码都在该文件里了
02121215923
- VRML虚拟造型实战演练 书籍 学习虚拟现实技术VRML编程的好帮手
ShaderX.-.Vertex.and.Pixel.Sha
- 着色器语言编程的最经典书籍shader.x,Shader programming language classic books shader.x
VRML-application
- VRML语言入门与应用 C++书籍 图形编程-Introduction to VRML language and application of C++ books
VRML-vitual-school
- 基于VRML的虚拟校园设计与实现 图形编程书籍-VRML-based virtual campus design and implementation of graphical programming books
vrml20
- 这是一本介绍虚拟现实的语言书籍。该语言适用于网络上三维编程。-This is to introduce a virtual reality language books. The language applies to three-dimensional network programming.
Learn_Vertex_And_Pixel_Shader_Programming_With_Dir
- direct 9 shader关于顶点和像素的着色器编程书籍。-direct 9 shader on the vertex and pixel shader programming books.
SourceCode
- 国外经典3D地形编程书籍《Real-Time 3D Terrain Engines using C++ and DirectX9.rar》的完整源代码-Foreign classic 3D terrain programming book " Real-Time 3D Terrain Engines using C++ and DirectX9.rar" the complete source code for
VRML-Specification
- 详细介绍了VRML的编程技术,是一本难得外文电子书籍-Details of the VRML programming technology, is a rare foreign-language e-books
Windowsisbcdsjcchm
- 这是一本基于windows的游戏编程书籍,其中对directx进行了相关的介绍,以及游戏中的一些方式-windows foundation
ziliao
- 这个是对3D文件的介绍与书籍的推荐!还有3D编程路线的线图-This is the introduction of 3D files and books recommended! There are 3D line chart programming
DX
- DX3D编程必读书籍,对于想学习DX3D编程的朋友是一本入门级读物,只需要较少的C++语言基础和Windows编程即可以编写自己的3D程序了-DX3D programming reading books, who want to learn DX3D programming is an entry-level friends, reading, requires less basic C++ language and Windows programming that you can write
direct9.0
- 是关于《direct3d》游戏编程基础入门书籍的源码哦~!很具有参考性的-Is a source of game programming introductory books about " direct3d" Oh ~! Very reference
Mathematics_for_3D_Game_Programming
- Mathematics_for_3D_Game_Programming_and_Computer_Graphics 一本关于3d游戏编程和计算机图形学的书籍 ,吐血推荐啊-Mathematics_for_3D_Game_Programming_and_Computer_Graphics one about 3d game programming and computer graphics books, recommended blood ah
Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
OSG
- osg快速入门指导,一本学习osg编程的不的不错的入门书籍-OSG quick entry guide, a learning OSG programming not good introductory books
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使
