搜索资源列表
remove_hide_line
- 高程消除隐藏线算法,这种算法对能用函数表达的曲面进行消除隐藏线的操作-elevation eliminate hidden line algorithm, which is the function can be used to express the hidden surface elimination line operation
D3DAPP
- 在Direct3D中,使用深度缓存区(Depth Buffer)来进行消隐处理(隐藏面消除),以确保实体被遮挡的部分不被显示
3dstyle-and-real-image
- 本程序是一个较大型的程序。它包含了多数的3D变换,3维形体的表示,消除隐藏面,真实感图形等知识,是一个理想的学习程序 -This program is a larger program. It contains most of the 3D transform, 3-dimensional shape representation, elimination of hidden surfaces, realistic graphics and other knowledge, is an idea
yincang
- quest3d控制隐藏物体透明的源文件 效果很好-quest3d control hidden objects in a transparent source file works well
QuakeBsp
- opengl Quake室内场景模拟,使用一些关于BSP和隐藏面剔除的知识-opengl Quake simulated indoor scenes, using some hidden surface removed on the BSP and the knowledge
realistic-graphic-images
- 在计算机中生成三维场景的真实感图形图像。对于场景中的物体,要得到它的真实感图像,就要对它进行透视投影,并做隐藏面的消隐,然后计算可见面的光照明暗效果,得到场景的真实图像显示。-In the computer generated three-dimensional scene of realistic graphic images. For objects in the scene, the photorealistic images to get it, it is necessary to p
YZxiaoyin
- 根据隐藏线消除算法,实现圆柱体的动态消隐,时期看起来更具真实效果。-According to the hidden line removal algorithms, realize the cylinder dynamic blanking, look more realistic effect.
YHxiaoyin
- 根据隐藏线消除算法,实现圆锥体的动态消隐,使其看起来更具真实效果。-According to eliminate hidden line algorithms, dynamic blanking of the cone to make it look even more realistic.
YZHxiaoyin
- 根据隐藏线消除算法,实现圆锥体的动态消隐,时期看起来更具真实效果。-According to eliminate hidden line algorithms, dynamic blanking of the cone, looks more real time effects.
ball-hidden-line
- 该算法有效的实现了球的动态隐线算法,可以实现图形的隐线隐藏面的消隐算法-The algorithm is effective implementation of the dynamic of the ball, hidden line algorithm can realize the graphics on the surface of the hidden line hidden blanking algorithm
zbuffer
- zbuffer扫描线,基于zbuffer的扫描线,实现隐藏线的构建(Zbuffer scan line, based on the zbuffer scan line, to achieve the construction of hidden lines)
3D数学基础图形与游戏开发
- 《3D数学基础:图形与游戏开发》主要研究隐藏在3D几何世界背后的数学问题。涵盖了理论知识和C++实现代码。理论部分解释3D中数学和几何之间的关系,列出的技巧与公式可以当做参考手册以方便查找。实现部分演示了怎样用代码来实现这些理论概念("3D mathematical foundation: graphics and game development" focuses on the mathematical problems hidden behind the 3D geome