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Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
Direct3DP9.0PSDK
- Direct3D+9.0+SDK.zip 帮助文件,使用查询起来非常方便。-Direct3D+9.0+SDK.zip help file, use Query very convenient.
