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[PDF]Real-TimePRendering.3rd
- Real-Time Rendering.3rd是一本英文电子书,主要讲的是计算机图形学实时渲染方面的内容,包含实时渲染相关的各个方面,有一定参考价值。-Real-Time Rendering.3rd is an English book, mainly talking about the real-time computer graphics rendering . Includes all aspects related to real-time rendering.It has some r
VRML
- 虚拟现实构造语言书箱配套的代码实例,用于学习虚拟现实时可作为参考资料。-Virtual Reality Construction Language Book Drop matching code examples for the study of virtual reality can be used as reference.
openglapi
- OpenGL doc in HTML Welcome to the homepage of the OpenGL HTML-documentation. Here you find the complete OpenGL reference pages as taken from the ``blue book: OpenGL Reference Manual -- The Official Reference Document for OpenGL, Release 1, by the O
OGRECompanion
- 本书中详细介绍了OGRE的安装和开发过程,包括场景的建立,摄像机,光源和材质等的详细介绍,是OGRE初学者的完美参考。-OGRE book describes in detail the installation and development process, including the establishment of the scene, camera, light source and a detailed descr iption of such materials is the pe
1111111
- 对于初学者来说学习3d很不错的参考书,希望对大家有所帮助-3d for beginners to learn a very good reference book, we want to help
3DMathPrimer
- 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
