搜索资源列表
Water_Simulation
- 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC + +, most of the water wand simulation.
SPH-code-
- SPH粒子编程实例,对流水模拟仿真等都很有帮助-SPH particles programming examples, simulation of water and so helpful
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.
waterfft
- 使用FFT实现的水波动画,并融入反射特效和菲涅尔特效-An ocean water simulation with FFT-animated heightfields, reflections, and fresnel effect.
Simulating-Ocean-Water
- JerryTessendorf 写的模拟海洋水波效果的资料。-JerryTessendorf ocean wave simulation results to write the data.
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
3DsCoder
- 一套极为逼真的三维仿真,在算法上非常值得大家去学习的,有风吹过的草,有白云飘过的天空,有效果非常好的水-A set of extremely realistic three-dimensional simulation, the algorithm is very worthwhile for us to learn, with the wind over the grass, the sky has been白云飘have the effect of very good water
Terrian
- 水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
WATER
- 仿真在平静的水面上滴入水滴后的情景,产生的波 很真实效果很好,可以作为下雨场景仿真的基础-Simulation in calm waters on the scene after the instillation of water droplets, the resulting wave is real good results, the simulation can be used as the basis for the rain scene
WaterTest2
- Water surface simulation
sprite-effect
- water simulation : this code for simulate water and the external effects the make effects on the moving of water
waterwave
- 一个用正弦模拟波纹的的opengl程序,窗口控制使用SDI写的,没有用glut-it is a water-surface simulation code using sin function
my_Water_Simulation
- 基于D3D高效水模拟实现代码,使用HLSL顶点shader技术-D3D and efficient water simulation code, using HLSL vertex shader technology
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
