搜索资源列表
Soft20060210101327532
- 模拟星星的诞生与陨落,教程上有用delphi写的,这个是用c写的-simulation of the birth of stars and decay, the Guide useful delphi write, this is written with c
vp_mfc
- Visual C++与Vega Prime联合编程的方法-Visual C and Vega Prime joint programming method
ColorIsosurface
- 用VTK与c++实现读入数据,抽取等值面,并根据其值不同来赋与不同的颜色-with VTK and c achieve read into the data collected isosurface, and in accordance with its value to give different colors
imageWarp
- 用VTK与C++实现读入一张平面的图片,根据其颜色,把它Warp,实现立方体效果。-with VTK and C Reading achieve a plane into the picture, according to its color, it Warp. Cube achieve results.
bodyisoline
- 用VTK与C++实现读入人休数据,并抽取其等值线,参数可修改,附VTK数据。-with VTK and C to achieve break into people's reading data, and to take its contours, parameters can be amended with VTK data.
matlab_c++-call_mat
- 这个是自己实现的matlab与c++的一个接口。 是用c++语言实现的-This is the realization of our own Matlab and c of an interface. Is the C Language
LodTerrainReder
- c++与vega结合实现的3d地形,这个是从老师那里得到的,好多地方自己还不太明白,希望对大家有帮助
tuxingtuxiangCode
- 《Visual C/C++图形图像与游戏编程典型实例解析》-源代码-4082,我个人认为还行!有兴趣的下载
vpmotion_drive
- vega prime与C++混合编程实例,模拟驾驶车辆运动,可以左转右转,加速减速,刹车等功能,可以用键盘和鼠标控制。-This sample illustrates the use of the drive motion model (vpMotionDrive). It defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() method to allow for
Example3D
- 更新的这个C++代码范例演示了一个简单3D引擎。显示屏上所有可见内容都用Open GL ES作了3D渲染;如果终端支持的话该范例也支持硬件加速。这个应用支持S60 3rd Edition及后续版本,可适应不同屏幕尺寸和显示方向。经过更新的这个版本提供了加强的纹理载入并增加了堆与栈的大小。可以从诺基亚论坛网站下载支持S60 2nd Edition和Series 80 2nd Edition的独立范例。主要的类有:OpenGL ES (API), CIdle, Math, CImageDecoder
VRML-application
- VRML语言入门与应用 C++书籍 图形编程-Introduction to VRML language and application of C++ books
3DSFileLoader
- 该程序是学习3DS模型读取和绘制的学习程序。实现了一个三维头像纹理模型。采用C++与opengl实现。-The program is learning to read and draw 3DS model of the learning process. Achieved a three-dimensional image texture model. Using C++ With opengl achieve.
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
SPRING_VC2005
- 使用Visual C++语言实现了一个弹簧模拟系统,通过将弹簧上的作用力与弹簧的形变相关联,实现动态的弹簧模型仿真,可以方便地在该系统之上实现更多的应用-Using Visual C++ language, a spring simulation system, by the spring force on the deformation associated with the spring, the spring model of dynamic simulation, the system
ClothSim
- 织物仿真的C++实现,一个老外实现的利用弹簧模型对织物变形进行模拟的程序,非常有意思,还可以与场景中的物体交互-Cloth Simulation of C++ implementation of a foreigner to achieve the fabric deformation using spring model to simulate the process, very interesting, you can also interact with objects in the sc
C3D
- 用C编写的一个三维图像。 希望能与对这方面有兴趣的朋友共勉之-Written by C a three-dimensional image. In this area hope to encourage each of the interested friends
streo-match
- 可以通过给以的左右视图来提取视差的算法程序,用MATLAB与C来混合编写的。-These codes are used for stero matching about the 3D graphes. You can get a disparity map from the left and right pictures.
luaGame
- c语言调用Lua脚本实现的一个简单的游戏开发,本例主要是C与Lua互调用的学习-c Lua scr ipting language called a simple game development, in this case mainly C and Lua call each other,
3D_snake
- openGL与C++结合编程实现,能够实现3D效果的贪吃蛇,代码是可以直接跑的。-C++ combined with openGL programming, to achieve the 3D effect of the Snake, the code can be directly run.
3D数学基础图形与游戏开发
- 《3D数学基础:图形与游戏开发》主要研究隐藏在3D几何世界背后的数学问题。涵盖了理论知识和C++实现代码。理论部分解释3D中数学和几何之间的关系,列出的技巧与公式可以当做参考手册以方便查找。实现部分演示了怎样用代码来实现这些理论概念("3D mathematical foundation: graphics and game development" focuses on the mathematical problems hidden behind the 3D geome
