搜索资源列表
dangle
- 判断空间坐标内任意一个三角形与一条运动线之间是否产生碰撞 关于碰撞的代码-judgment within the space coordinates of a triangle with the arbitrary exercise a line between collisions produce code on collision
3Dimageprogramming
- 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。-download the original code, the computer graphics programming practice, including line drawing, anti-aliasing line, Circle. painted oval, rectangular pain
LINQRayTracer
- As the name implies, a simple ray tracer using LINQ, having the whole algorithm encapsulated in a 80-line LINQ statement. Source code is not commented.
VRML.sample
- VRML很不错的初学实例,每行代码都有详细的注释-VRML is a good beginner instance, each line of code has detailed notes
texture
- 新增的第一行是#include <stdio.h> 。它允许我们对文件进行操作,为了在后面的代码中使用fopen(),我们增加了这一行。然后我们增加了三个新的浮点变量...xrot、 yrot、zrot。这些变量用来使立方体绕X、Y、Z轴旋转。最后一行GLuint texture[1]为一个纹理分配存储空间。如果您需要不止一个的纹理,应该将数字1改成您所需要的数字。 -The first line is the new# include <stdio.h>. It a
DDA
- 基于openGL的代码,在VS2010上实现 1.直线的DDA算法 2.直线的Bresenham算法 3.圆弧的生成算法 -OpenGL code based on the realization VS2010 1. DDA line algorithm 2. Bresenham line algorithm 3. Arc generation algorithm
IllustrationTest
- 提取3D图形的轮廓线(特征边),首先建立点线面表,然后获得有效的特征边.本人靠这点代码,赚了3000块 -3D graphics contour extraction (feature side), first established point line table, and then obtain an effective feature I rely on this side of the code, and earned 3000.
OpenGL-ES2.0_obj
- Android平台的APP代码(Eclipse,ADT),实现了基本3D对象(点,线,面,体)的绘制,单指与双指操控,包含三维的各种变换:平移,旋转,缩放,透视,是学习动画与仿真的入门代码.(Android platform APP code (Eclipse, ADT), to achieve the basic 3D object (point, line, surface, body) rendering, refers to a single and double finger mani
kqeuj
- Target can be extracted in a picture you want, Dual-line interpolation FFT harmonic analysis kaiser windows, Codec ldpc code implementatio.
